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authorJeroen Bakker <jeroen@blender.org>2021-06-08 13:02:43 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-08 13:03:06 +0300
commit322a6144972a855b18ed80a3cdb45c44d036663f (patch)
treeb61a3d6d2828bb4405972eea3e2d36797f1edfde /source/blender/draw/intern/mesh_extractors
parent340c535dbfa209283529b259e77e8f971f078d16 (diff)
Cleanup: replace typedef structs with structs.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc4
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
index 570ea46ce8d..127d18bb62d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
@@ -36,13 +36,13 @@ namespace blender::draw {
#define NO_EDGE INT_MAX
-typedef struct MeshExtract_LineAdjacency_Data {
+struct MeshExtract_LineAdjacency_Data {
GPUIndexBufBuilder elb;
EdgeHash *eh;
bool is_manifold;
/* Array to convert vert index to any loop index of this vert. */
uint vert_to_loop[0];
-} MeshExtract_LineAdjacency_Data;
+};
static void *extract_lines_adjacency_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
index 95d355e0437..6bbd0188f65 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -34,11 +34,11 @@ namespace blender::draw {
/** \name Extract Paint Mask Line Indices
* \{ */
-typedef struct MeshExtract_LinePaintMask_Data {
+struct MeshExtract_LinePaintMask_Data {
GPUIndexBufBuilder elb;
/** One bit per edge set if face is selected. */
BLI_bitmap select_map[0];
-} MeshExtract_LinePaintMask_Data;
+};
static void *extract_lines_paint_mask_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),