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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-05-03 23:45:27 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-05-03 23:50:04 +0300
commit281bcc1c1dd6b786bafa2712986885c44ed482a3 (patch)
treeaf2ec45d2d67fce7ee94086074c05d806722fc48 /source/blender/draw/intern/mesh_extractors
parent94205e1d029511b2ab714a53d84de8c50a70fb39 (diff)
Fix T93179: geonodes UVs and Vertex colors do not work in EEVEE
Overwriting UV map or vertex color data in Geometry nodes will move the layers to another CustomData channel, and as such, will make attribute lookup fail from the UVMap and Vertex Color nodes in EEVEE as the CustomDataType will also be modified (i.e. no longer `CD_MTFACE` or `CD_MCOL`). As discussed in T93179, the solution is to use `CD_PROP_AUTO_FROM_NAME` so that the render engine is able to find the attributes. This also makes EEVEE emulate Cycles behaviour in this regard. `attr_load_uv` and `attr_load_color` are also removed in favor of the generic attribute API in the various GLSL shaders. Although `CD_PROP_AUTO_FROM_NAME` is now used even for UV maps, the active UV map is still used in case the attribute name is empty, to preserve the old behavior. Differential Revision: https://developer.blender.org/D13730
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc7
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc12
2 files changed, 3 insertions, 16 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
index 4532f3c3710..5fb4b401ae3 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
@@ -44,14 +44,11 @@ static bool mesh_extract_uv_format_init(GPUVertFormat *format,
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* UV layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
- GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- /* Auto layer name. */
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(format, attr_name);
+ GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
/* Active render layer name. */
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(format, "u");
+ GPU_vertformat_alias_add(format, "a");
}
/* Active display layer name. */
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index 4cb68cad66c..e5dd025787d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -90,7 +90,7 @@ static void init_vcol_format(GPUVertFormat *format,
GPU_vertformat_safe_attr_name(ref.layer->name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* VCol layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_attr_add(format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
/* Active layer name. */
@@ -102,16 +102,6 @@ static void init_vcol_format(GPUVertFormat *format,
if (ref.layer == render) {
GPU_vertformat_alias_add(format, "c");
}
-
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs`. */
- bool bad = ref.domain == ATTR_DOMAIN_CORNER;
- bad = bad && CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, ref.layer->name) != -1;
-
- if (!bad) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(format, attr_name);
- }
}
}