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authorGermano Cavalcante <germano.costa@ig.com.br>2022-04-29 08:14:16 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-04-29 16:15:04 +0300
commit3d877c8a0d06ee539db541c6d410852f94fc618d (patch)
tree047b92a10ee88c7e756b27f6729551a2070a9bdb /source/blender/draw/intern/mesh_extractors
parenta111a0f1e149dfbcf06b1dfd15d9764508d83028 (diff)
Select Engine: port shader to use 'GPUShaderCreateInfo'
Simple port with a few cosmetic changes: - Attribute named "color" for indices VBO is now called "index" - The indices VBO is now composed of `int`s instead of `uint`s (this simplifies the source) Differential Revision: https://developer.blender.org/D14800
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
index be4c292e842..c7d36098140 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
@@ -22,12 +22,11 @@ static void extract_select_idx_init_impl(const MeshRenderData *UNUSED(mr),
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- /* TODO: rename "color" to something more descriptive. */
- GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ GPU_vertformat_attr_add(&format, "index", GPU_COMP_I32, 1, GPU_FETCH_INT);
}
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, len);
- *(uint32_t **)tls_data = (uint32_t *)GPU_vertbuf_get_data(vbo);
+ *(int32_t **)tls_data = (int32_t *)GPU_vertbuf_get_data(vbo);
}
static void extract_select_idx_init(const MeshRenderData *mr,
@@ -52,7 +51,7 @@ static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = f_index;
+ (*(int32_t **)data)[l_index] = f_index;
} while ((l_iter = l_iter->next) != l_first);
}
@@ -65,7 +64,7 @@ static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->e);
+ (*(int32_t **)data)[l_index] = BM_elem_index_get(l_iter->e);
} while ((l_iter = l_iter->next) != l_first);
}
@@ -78,7 +77,7 @@ static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const int l_index = BM_elem_index_get(l_iter);
- (*(uint32_t **)data)[l_index] = BM_elem_index_get(l_iter->v);
+ (*(int32_t **)data)[l_index] = BM_elem_index_get(l_iter->v);
} while ((l_iter = l_iter->next) != l_first);
}
@@ -87,8 +86,8 @@ static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr,
const int ledge_index,
void *data)
{
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
}
static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
@@ -96,8 +95,8 @@ static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
const int ledge_index,
void *data)
{
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
}
static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
@@ -107,7 +106,7 @@ static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
{
const int offset = mr->loop_len + (mr->edge_loose_len * 2);
- (*(uint32_t **)data)[offset + lvert_index] = BM_elem_index_get(eve);
+ (*(int32_t **)data)[offset + lvert_index] = BM_elem_index_get(eve);
}
static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
@@ -117,7 +116,7 @@ static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
{
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
- (*(uint32_t **)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
+ (*(int32_t **)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
}
}
@@ -130,7 +129,7 @@ static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
- (*(uint32_t **)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
+ (*(int32_t **)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
}
}
@@ -143,7 +142,7 @@ static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_end = mp->loopstart + mp->totloop;
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
- (*(uint32_t **)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
+ (*(int32_t **)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
}
}
@@ -154,8 +153,8 @@ static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr,
{
const int e_index = mr->ledges[ledge_index];
const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
}
static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
@@ -165,8 +164,8 @@ static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
{
int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1;
int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
- (*(uint32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
+ (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
}
static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
@@ -178,7 +177,7 @@ static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
const int v_index = mr->lverts[lvert_index];
const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index;
- (*(uint32_t **)data)[offset + lvert_index] = v_orig;
+ (*(int32_t **)data)[offset + lvert_index] = v_orig;
}
static void extract_vert_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
@@ -190,10 +189,11 @@ static void extract_vert_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom;
/* Each element points to an element in the ibo.points. */
- draw_subdiv_init_origindex_buffer(vbo,
- (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index),
- subdiv_cache->num_subdiv_loops,
- loose_geom.loop_len);
+ draw_subdiv_init_origindex_buffer(
+ vbo,
+ (int32_t *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index),
+ subdiv_cache->num_subdiv_loops,
+ loose_geom.loop_len);
if (!mr->v_origindex) {
return;
}
@@ -201,7 +201,7 @@ static void extract_vert_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
/* Remap the vertex indices to those pointed by the origin indices layer. At this point, the
* VBO data is a copy of #verts_orig_index which contains the coarse vertices indices, so
* the memory can both be accessed for lookup and immediately overwritten. */
- int *vbo_data = static_cast<int *>(GPU_vertbuf_get_data(vbo));
+ int32_t *vbo_data = static_cast<int32_t *>(GPU_vertbuf_get_data(vbo));
for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) {
if (vbo_data[i] == -1) {
continue;
@@ -221,8 +221,8 @@ static void extract_vert_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cach
}
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buffer);
- uint *vert_idx_data = (uint *)GPU_vertbuf_get_data(vbo);
- uint offset = subdiv_cache->num_subdiv_loops;
+ int32_t *vert_idx_data = (int32_t *)GPU_vertbuf_get_data(vbo);
+ int offset = subdiv_cache->num_subdiv_loops;
blender::Span<DRWSubdivLooseEdge> loose_edges = draw_subdiv_cache_get_loose_edges(subdiv_cache);
@@ -263,7 +263,7 @@ static void extract_edge_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom;
draw_subdiv_init_origindex_buffer(
vbo,
- static_cast<int *>(GPU_vertbuf_get_data(subdiv_cache->edges_orig_index)),
+ static_cast<int32_t *>(GPU_vertbuf_get_data(subdiv_cache->edges_orig_index)),
subdiv_cache->num_subdiv_loops,
loose_geom.edge_len * 2);
}
@@ -279,8 +279,8 @@ static void extract_edge_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cach
}
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buffer);
- uint *vert_idx_data = (uint *)GPU_vertbuf_get_data(vbo);
- uint offset = subdiv_cache->num_subdiv_loops;
+ int32_t *vert_idx_data = (int32_t *)GPU_vertbuf_get_data(vbo);
+ int offset = subdiv_cache->num_subdiv_loops;
blender::Span<DRWSubdivLooseEdge> loose_edges = draw_subdiv_cache_get_loose_edges(subdiv_cache);
for (const DRWSubdivLooseEdge &loose_edge : loose_edges) {
@@ -309,7 +309,7 @@ static void extract_poly_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
/* Remap the polygon indices to those pointed by the origin indices layer. At this point, the
* VBO data is a copy of #subdiv_loop_poly_index which contains the coarse polygon indices, so
* the memory can both be accessed for lookup and immediately overwritten. */
- int *vbo_data = static_cast<int *>(GPU_vertbuf_get_data(vbo));
+ int32_t *vbo_data = static_cast<int32_t *>(GPU_vertbuf_get_data(vbo));
for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) {
vbo_data[i] = mr->p_origindex[vbo_data[i]];
}
@@ -323,7 +323,7 @@ constexpr MeshExtract create_extractor_poly_idx()
extractor.iter_poly_mesh = extract_poly_idx_iter_poly_mesh;
extractor.init_subdiv = extract_poly_idx_init_subdiv;
extractor.data_type = MR_DATA_NONE;
- extractor.data_size = sizeof(uint32_t *);
+ extractor.data_size = sizeof(int32_t *);
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.poly_idx);
return extractor;
@@ -340,7 +340,7 @@ constexpr MeshExtract create_extractor_edge_idx()
extractor.init_subdiv = extract_edge_idx_init_subdiv;
extractor.iter_loose_geom_subdiv = extract_edge_idx_loose_geom_subdiv;
extractor.data_type = MR_DATA_NONE;
- extractor.data_size = sizeof(uint32_t *);
+ extractor.data_size = sizeof(int32_t *);
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.edge_idx);
return extractor;
@@ -359,7 +359,7 @@ constexpr MeshExtract create_extractor_vert_idx()
extractor.init_subdiv = extract_vert_idx_init_subdiv;
extractor.iter_loose_geom_subdiv = extract_vert_idx_loose_geom_subdiv;
extractor.data_type = MR_DATA_NONE;
- extractor.data_size = sizeof(uint32_t *);
+ extractor.data_size = sizeof(int32_t *);
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.vert_idx);
return extractor;
@@ -378,7 +378,7 @@ static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
const int f_index,
void *data)
{
- (*(uint32_t **)data)[f_index] = f_index;
+ (*(int32_t **)data)[f_index] = f_index;
}
static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
@@ -387,10 +387,10 @@ static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
void *data)
{
if (mr->p_origindex != nullptr) {
- (*(uint32_t **)data)[mp_index] = mr->p_origindex[mp_index];
+ (*(int32_t **)data)[mp_index] = mr->p_origindex[mp_index];
}
else {
- (*(uint32_t **)data)[mp_index] = mp_index;
+ (*(int32_t **)data)[mp_index] = mp_index;
}
}
@@ -401,7 +401,7 @@ constexpr MeshExtract create_extractor_fdot_idx()
extractor.iter_poly_bm = extract_fdot_idx_iter_poly_bm;
extractor.iter_poly_mesh = extract_fdot_idx_iter_poly_mesh;
extractor.data_type = MR_DATA_NONE;
- extractor.data_size = sizeof(uint32_t *);
+ extractor.data_size = sizeof(int32_t *);
extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.fdot_idx);
return extractor;