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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-27 05:59:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-27 07:55:36 +0300 |
commit | a3b785bc083f3d83198c402e00da9d610389ca98 (patch) | |
tree | 2dbb8e331638c76d24a79fd3cc61825cbc1f0aa8 /source/blender/draw/intern/mesh_extractors | |
parent | 44ac5830c561a690646108fd528ec9f3941f66ee (diff) |
Cleanup: clang-format, clang-tidy, spelling
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc index f8cc92de1eb..9edefe32fbc 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc @@ -63,7 +63,7 @@ static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, Attribut /* Utility to convert from the type used in the attributes to the types for the VBO. * This is mostly used to promote integers and booleans to floats, as other types (float, float2, - * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4 + * etc.) directly map to available GPU types. Booleans are still converted as attributes are vec4 * in the shader. */ template<typename AttributeType, typename VBOType> struct attribute_type_converter { |