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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-02-25 23:36:09 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-02-25 23:36:09 +0300
commitbdf4e1596d4560c0bb1d79cd5344b3e6524e1037 (patch)
treecb0387c797007ee4adff5deab45e582e64ce6109 /source/blender/draw/intern/mesh_extractors
parent1a8db5b717299eee1a6e9726c9de0abe5c169253 (diff)
parentc8b4e0c0b5f874906d746637c5a006d990b72e49 (diff)
Merge remote-tracking branch 'origin/blender-v3.1-release'
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index bd7f1ba0128..c0e2c30e862 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -217,14 +217,12 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache,
void *UNUSED(data))
{
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buffer);
- const bool do_limit_normals = subdiv_cache->do_limit_normals &&
- !subdiv_cache->use_custom_loop_normals;
/* Initialize the vertex buffer, it was already allocated. */
GPU_vertbuf_init_build_on_device(
vbo, get_pos_nor_format(), subdiv_cache->num_subdiv_loops + mr->loop_loose_len);
- draw_subdiv_extract_pos_nor(subdiv_cache, vbo, do_limit_normals);
+ draw_subdiv_extract_pos_nor(subdiv_cache, vbo);
if (subdiv_cache->use_custom_loop_normals) {
Mesh *coarse_mesh = subdiv_cache->mesh;
@@ -250,7 +248,7 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPU_vertbuf_discard(src_custom_normals);
GPU_vertbuf_discard(dst_custom_normals);
}
- else if (!do_limit_normals) {
+ else {
/* We cannot evaluate vertex normals using the limit surface, so compute them manually. */
GPUVertBuf *subdiv_loop_subdiv_vert_index = draw_subdiv_build_origindex_buffer(
subdiv_cache->subdiv_loop_subdiv_vert_index, subdiv_cache->num_subdiv_loops);
@@ -263,6 +261,7 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache,
vbo,
subdiv_cache->subdiv_vertex_face_adjacency_offsets,
subdiv_cache->subdiv_vertex_face_adjacency,
+ subdiv_loop_subdiv_vert_index,
vertex_normals);
draw_subdiv_finalize_normals(subdiv_cache, vertex_normals, subdiv_loop_subdiv_vert_index, vbo);