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authorJeroen Bakker <jeroen@blender.org>2021-06-07 14:27:38 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-07 14:27:38 +0300
commite517aaa13648d4e690fb723cc9ab7c61c5b6ae79 (patch)
treef8339d9abcf763094507eb96ef87a2d58bdc83ee /source/blender/draw/intern/mesh_extractors
parent8b8c3c34dd9f708210dad9ed014e56aa5c0d50b1 (diff)
Cleanup: move extract points into own compile unit.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc174
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
new file mode 100644
index 00000000000..ee80a3c458c
--- /dev/null
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
@@ -0,0 +1,174 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+#include "BLI_vector.hh"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::draw {
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Point Indices
+ * \{ */
+static void *extract_points_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(MEM_mallocN(sizeof(*elb), __func__));
+ GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
+ return elb;
+}
+
+BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, BMVert *eve, int l_index)
+{
+ const int v_index = BM_elem_index_get(eve);
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, v_index);
+ }
+}
+
+BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
+ const MeshRenderData *mr,
+ const int v_index,
+ const int l_index)
+{
+ const MVert *mv = &mr->mvert[v_index];
+ if (!((mr->use_hide && (mv->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, v_index);
+ }
+}
+
+static void extract_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ vert_set_bm(elb, l_iter->v, l_index);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_points_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ vert_set_mesh(elb, mr, ml->v, ml_index);
+ }
+}
+
+static void extract_points_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1);
+}
+
+static void extract_points_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1);
+}
+
+static void extract_points_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ vert_set_bm(elb, eve, offset + lvert_index);
+}
+
+static void extract_points_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *UNUSED(mv),
+ const int lvert_index,
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index);
+}
+
+static void extract_points_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+constexpr MeshExtract create_extractor_points()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_points_init;
+ extractor.iter_poly_bm = extract_points_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_points_iter_poly_mesh;
+ extractor.iter_ledge_bm = extract_points_iter_ledge_bm;
+ extractor.iter_ledge_mesh = extract_points_iter_ledge_mesh;
+ extractor.iter_lvert_bm = extract_points_iter_lvert_bm;
+ extractor.iter_lvert_mesh = extract_points_iter_lvert_mesh;
+ extractor.finish = extract_points_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.points);
+ return extractor;
+}
+
+} // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_points = blender::draw::create_extractor_points();
+}
+
+/** \} */