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authorKévin Dietrich <kevin.dietrich@mailoo.org>2021-10-26 19:16:22 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2021-10-26 19:29:30 +0300
commit03013d19d16704672f9db93bc62547651b6a5cb8 (patch)
treef061881cdf8de2e2579efa9b5915abcb6192c6d8 /source/blender/draw/intern/mesh_extractors
parent8ddfdfd2b2a52f746312246aa3099ab0df8544a0 (diff)
Eevee: support accessing custom mesh attributes
This adds generic attribute rendering support for meshes for Eevee and Workbench. Each attribute is stored inside of the `MeshBufferList` as a separate VBO, with a maximum of `GPU_MAX_ATTR` VBOs for consistency with the GPU shader compilation code. Since `DRW_MeshCDMask` is not general enough, attribute requests are stored in new `DRW_AttributeRequest` structures inside of a convenient `DRW_MeshAttributes` structure. The latter is used in a similar manner as `DRW_MeshCDMask`, with the `MeshBatchCache` keeping track of needed, used, and used-over-time attributes. Again, `GPU_MAX_ATTR` is used in `DRW_MeshAttributes` to prevent too many attributes being used. To ensure thread-safety when updating the used attributes list, a mutex is added to the Mesh runtime. This mutex will also be used in the future for other things when other part of the rendre pre-processing are multi-threaded. `GPU_BATCH_VBO_MAX_LEN` was increased to 16 in order to accommodate for this design. Since `CD_PROP_COLOR` are a valid attribute type, sculpt vertex colors are now handled using this system to avoid to complicate things. In the future regular vertex colors will also use this. From this change, bit operations for DRW_MeshCDMask are now using uint32_t (to match the representation now used by the compiler). Due to the difference in behavior for implicit type conversion for scalar types between OpenGL and what users expect (a scalar `s` is converted to `vec4(s, 0, 0, 1)` by OpenGL, vs. `vec4(s, s, s, 1)` in Blender's various node graphs) , all scalar types are using a float3 internally for now, which increases memory usage. This will be resolved during or after the EEVEE rewrite as properly handling this involves much deeper changes. Ref T85075 Reviewed By: fclem Maniphest Tasks: T85075 Differential Revision: https://developer.blender.org/D12969
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.h1
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc398
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc64
3 files changed, 401 insertions, 62 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
index d9f397fd8b8..d1ffef4fe92 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
@@ -328,6 +328,7 @@ extern const MeshExtract extract_poly_idx;
extern const MeshExtract extract_edge_idx;
extern const MeshExtract extract_vert_idx;
extern const MeshExtract extract_fdot_idx;
+extern const MeshExtract extract_attr[GPU_MAX_ATTR];
#ifdef __cplusplus
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
new file mode 100644
index 00000000000..f8cc92de1eb
--- /dev/null
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -0,0 +1,398 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include <functional>
+
+#include "BLI_float2.hh"
+#include "BLI_float3.hh"
+#include "BLI_float4.hh"
+#include "BLI_string.h"
+
+#include "BKE_attribute.h"
+
+#include "extract_mesh.h"
+
+namespace blender::draw {
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Attributes
+ * \{ */
+
+static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, AttributeDomain domain)
+{
+ switch (domain) {
+ default: {
+ return nullptr;
+ }
+ case ATTR_DOMAIN_POINT: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ }
+ case ATTR_DOMAIN_FACE: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->edata : &mr->me->edata;
+ }
+ }
+}
+
+/* Utility to convert from the type used in the attributes to the types for the VBO.
+ * This is mostly used to promote integers and booleans to floats, as other types (float, float2,
+ * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4
+ * in the shader.
+ */
+template<typename AttributeType, typename VBOType> struct attribute_type_converter {
+ static VBOType convert_value(AttributeType value)
+ {
+ if constexpr (std::is_same_v<AttributeType, VBOType>) {
+ return value;
+ }
+
+ /* This should only concern bools which are converted to floats. */
+ return static_cast<VBOType>(value);
+ }
+};
+
+/* Similar to the one in #extract_mesh_vcol_vbo.cc */
+struct gpuMeshCol {
+ ushort r, g, b, a;
+};
+
+template<> struct attribute_type_converter<MPropCol, gpuMeshCol> {
+ static gpuMeshCol convert_value(MPropCol value)
+ {
+ gpuMeshCol result;
+ result.r = unit_float_to_ushort_clamp(value.color[0]);
+ result.g = unit_float_to_ushort_clamp(value.color[1]);
+ result.b = unit_float_to_ushort_clamp(value.color[2]);
+ result.a = unit_float_to_ushort_clamp(value.color[3]);
+ return result;
+ }
+};
+
+/* Return the number of component for the attribute's value type, or 0 if is it unsupported. */
+static uint gpu_component_size_for_attribute_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_BOOL:
+ case CD_PROP_INT32:
+ case CD_PROP_FLOAT: {
+ /* TODO(kevindietrich) : should be 1 when scalar attributes conversion is handled by us. See
+ * comment #extract_attr_init. */
+ return 3;
+ }
+ case CD_PROP_FLOAT2: {
+ return 2;
+ }
+ case CD_PROP_FLOAT3: {
+ return 3;
+ }
+ case CD_PROP_COLOR: {
+ return 4;
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+static GPUVertFetchMode get_fetch_mode_for_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_INT32: {
+ return GPU_FETCH_INT_TO_FLOAT;
+ }
+ case CD_PROP_COLOR: {
+ return GPU_FETCH_INT_TO_FLOAT_UNIT;
+ }
+ default: {
+ return GPU_FETCH_FLOAT;
+ }
+ }
+}
+
+static GPUVertCompType get_comp_type_for_type(CustomDataType type)
+{
+ switch (type) {
+ case CD_PROP_INT32: {
+ return GPU_COMP_I32;
+ }
+ case CD_PROP_COLOR: {
+ return GPU_COMP_U16;
+ }
+ default: {
+ return GPU_COMP_F32;
+ }
+ }
+}
+
+static void init_vbo_for_attribute(const MeshRenderData *mr,
+ GPUVertBuf *vbo,
+ const DRW_AttributeRequest &request)
+{
+ GPUVertCompType comp_type = get_comp_type_for_type(request.cd_type);
+ GPUVertFetchMode fetch_mode = get_fetch_mode_for_type(request.cd_type);
+ const uint comp_size = gpu_component_size_for_attribute_type(request.cd_type);
+ /* We should not be here if the attribute type is not supported. */
+ BLI_assert(comp_size != 0);
+
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(
+ custom_data, request.cd_type, request.layer_index);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+ /* Attributes use auto-name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+ GPU_vertformat_attr_add(&format, attr_name, comp_type, comp_size, fetch_mode);
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, static_cast<uint32_t>(mr->loop_len));
+}
+
+template<typename AttributeType, typename VBOType>
+static void fill_vertbuf_with_attribute(const MeshRenderData *mr,
+ VBOType *vbo_data,
+ const DRW_AttributeRequest &request)
+{
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ BLI_assert(custom_data);
+ const int layer_index = request.layer_index;
+
+ const MPoly *mpoly = mr->mpoly;
+ const MLoop *mloop = mr->mloop;
+
+ const AttributeType *attr_data = static_cast<AttributeType *>(
+ CustomData_get_layer_n(custom_data, request.cd_type, layer_index));
+
+ using converter = attribute_type_converter<AttributeType, VBOType>;
+
+ switch (request.domain) {
+ default: {
+ BLI_assert(false);
+ break;
+ }
+ case ATTR_DOMAIN_POINT: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
+ *vbo_data = converter::convert_value(attr_data[mloop->v]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_CORNER: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++) {
+ *vbo_data = converter::convert_value(attr_data[ml_index]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_EDGE: {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
+ *vbo_data = converter::convert_value(attr_data[mloop->e]);
+ }
+ break;
+ }
+ case ATTR_DOMAIN_FACE: {
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
+ const MPoly &poly = mpoly[mp_index];
+ const VBOType value = converter::convert_value(attr_data[mp_index]);
+ for (int l = 0; l < poly.totloop; l++) {
+ *vbo_data++ = value;
+ }
+ }
+ break;
+ }
+ }
+}
+
+template<typename AttributeType, typename VBOType>
+static void fill_vertbuf_with_attribute_bm(const MeshRenderData *mr,
+ VBOType *&vbo_data,
+ const DRW_AttributeRequest &request)
+{
+ const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
+ BLI_assert(custom_data);
+ const int layer_index = request.layer_index;
+
+ int cd_ofs = CustomData_get_n_offset(custom_data, request.cd_type, layer_index);
+
+ using converter = attribute_type_converter<AttributeType, VBOType>;
+
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const AttributeType *attr_data = nullptr;
+ if (request.domain == ATTR_DOMAIN_POINT) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_CORNER) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_FACE) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(efa, cd_ofs));
+ }
+ else if (request.domain == ATTR_DOMAIN_EDGE) {
+ attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->e, cd_ofs));
+ }
+ else {
+ BLI_assert(false);
+ continue;
+ }
+ *vbo_data = converter::convert_value(*attr_data);
+ vbo_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+}
+
+template<typename AttributeType, typename VBOType = AttributeType>
+static void extract_attr_generic(const MeshRenderData *mr,
+ GPUVertBuf *vbo,
+ const DRW_AttributeRequest &request)
+{
+ VBOType *vbo_data = static_cast<VBOType *>(GPU_vertbuf_get_data(vbo));
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ fill_vertbuf_with_attribute_bm<AttributeType>(mr, vbo_data, request);
+ }
+ else {
+ fill_vertbuf_with_attribute<AttributeType>(mr, vbo_data, request);
+ }
+}
+
+static void extract_attr_init(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *UNUSED(tls_data),
+ int index)
+{
+ const DRW_MeshAttributes *attrs_used = &cache->attr_used;
+ const DRW_AttributeRequest &request = attrs_used->requests[index];
+
+ GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
+
+ init_vbo_for_attribute(mr, vbo, request);
+
+ /* TODO(kevindietrich) : float3 is used for scalar attributes as the implicit conversion done by
+ * OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following the
+ * Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a similar
+ * texture as for volume attribute, so we can control the conversion ourselves. */
+ switch (request.cd_type) {
+ case CD_PROP_BOOL: {
+ extract_attr_generic<bool, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_INT32: {
+ extract_attr_generic<int32_t, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT: {
+ extract_attr_generic<float, float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT2: {
+ extract_attr_generic<float2>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ extract_attr_generic<float3>(mr, vbo, request);
+ break;
+ }
+ case CD_PROP_COLOR: {
+ extract_attr_generic<MPropCol, gpuMeshCol>(mr, vbo, request);
+ break;
+ }
+ default: {
+ BLI_assert(false);
+ }
+ }
+}
+
+/* Wrappers around extract_attr_init so we can pass the index of the attribute that we want to
+ * extract. The overall API does not allow us to pass this in a convenient way. */
+#define EXTRACT_INIT_WRAPPER(index) \
+ static void extract_attr_init##index( \
+ const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *tls_data) \
+ { \
+ extract_attr_init(mr, cache, buf, tls_data, index); \
+ }
+
+EXTRACT_INIT_WRAPPER(0)
+EXTRACT_INIT_WRAPPER(1)
+EXTRACT_INIT_WRAPPER(2)
+EXTRACT_INIT_WRAPPER(3)
+EXTRACT_INIT_WRAPPER(4)
+EXTRACT_INIT_WRAPPER(5)
+EXTRACT_INIT_WRAPPER(6)
+EXTRACT_INIT_WRAPPER(7)
+EXTRACT_INIT_WRAPPER(8)
+EXTRACT_INIT_WRAPPER(9)
+EXTRACT_INIT_WRAPPER(10)
+EXTRACT_INIT_WRAPPER(11)
+EXTRACT_INIT_WRAPPER(12)
+EXTRACT_INIT_WRAPPER(13)
+EXTRACT_INIT_WRAPPER(14)
+
+template<int index> constexpr MeshExtract create_extractor_attr(ExtractInitFn fn)
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = fn;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = 0;
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.attr[index]);
+ return extractor;
+}
+
+/** \} */
+
+} // namespace blender::draw
+
+extern "C" {
+#define CREATE_EXTRACTOR_ATTR(index) \
+ blender::draw::create_extractor_attr<index>(blender::draw::extract_attr_init##index)
+
+const MeshExtract extract_attr[GPU_MAX_ATTR] = {
+ CREATE_EXTRACTOR_ATTR(0),
+ CREATE_EXTRACTOR_ATTR(1),
+ CREATE_EXTRACTOR_ATTR(2),
+ CREATE_EXTRACTOR_ATTR(3),
+ CREATE_EXTRACTOR_ATTR(4),
+ CREATE_EXTRACTOR_ATTR(5),
+ CREATE_EXTRACTOR_ATTR(6),
+ CREATE_EXTRACTOR_ATTR(7),
+ CREATE_EXTRACTOR_ATTR(8),
+ CREATE_EXTRACTOR_ATTR(9),
+ CREATE_EXTRACTOR_ATTR(10),
+ CREATE_EXTRACTOR_ATTR(11),
+ CREATE_EXTRACTOR_ATTR(12),
+ CREATE_EXTRACTOR_ATTR(13),
+ CREATE_EXTRACTOR_ATTR(14),
+};
+}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index 2c7770c8e72..f8878eb2617 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -43,9 +43,7 @@ static void extract_vcol_init(const MeshRenderData *mr,
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
uint32_t vcol_layers = cache->cd_used.vcol;
- uint32_t svcol_layers = cache->cd_used.sculpt_vcol;
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
@@ -64,42 +62,14 @@ static void extract_vcol_init(const MeshRenderData *mr,
}
/* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
- CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) {
+ /* We only do `vcols` that are not overridden by `uvs`. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_alias_add(&format, attr_name);
}
}
}
- /* Sculpt Vertex Colors */
- if (U.experimental.use_sculpt_vertex_colors) {
- for (int i = 0; i < 8; i++) {
- if (svcol_layers & (1 << i)) {
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
-
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) {
- GPU_vertformat_alias_add(&format, "ac");
- }
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs`. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- }
- }
- }
-
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
@@ -108,7 +78,6 @@ static void extract_vcol_init(const MeshRenderData *mr,
};
gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo);
- MLoop *loops = (MLoop *)CustomData_get_layer(cd_ldata, CD_MLOOP);
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
@@ -139,35 +108,6 @@ static void extract_vcol_init(const MeshRenderData *mr,
}
}
}
-
- if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) {
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i);
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MPropCol *prop_col = (const MPropCol *)BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs);
- vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]);
- vcol_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
- }
- else {
- MPropCol *vcol = (MPropCol *)CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i);
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) {
- vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]);
- vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]);
- vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]);
- vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]);
- }
- }
- }
}
}