diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-01-06 18:23:37 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-01-06 18:25:09 +0300 |
commit | 0c6b29ee4378043493d1027e587a91a1e286dbb7 (patch) | |
tree | 373c5df4c7431f6f4a4541f8a51c5facac3db26c /source/blender/draw/intern/mesh_extractors | |
parent | c2089ae53ca36e83181573752eb7dd622494b63f (diff) |
Fix T94672: incorrect Workbench shadows with GPU subdivision
The `lines_adjacency` IBO build in the GPU subdivision case was missing
edges at the boundaries of open meshes. As it is used for the shadow
pass, the shadows were then not clipped properly.
This would also make X-Ray mode render differently in those cases.
To fix this, we can simply reuse the buffer finalization routine from the
non-subdivision case, as such edges are handled there.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
4 files changed, 13 insertions, 5 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h index 35cc2cf986e..3e95d160b29 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h @@ -229,6 +229,8 @@ typedef void(ExtractIterSubdivFn)(const struct DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *data); typedef void(ExtractFinishSubdivFn)(const struct DRWSubdivCache *subdiv_cache, + const MeshRenderData *mr, + struct MeshBatchCache *cache, void *buf, void *data); diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc index 6a1691e8634..5cb77426438 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc @@ -139,6 +139,8 @@ static void extract_edituv_tris_iter_subdiv(const DRWSubdivCache *subdiv_cache, } static void extract_edituv_tris_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache), + const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { @@ -282,6 +284,8 @@ static void extract_edituv_lines_iter_subdiv(const DRWSubdivCache *subdiv_cache, } static void extract_edituv_lines_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache), + const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { @@ -413,6 +417,8 @@ static void extract_edituv_points_iter_subdiv(const DRWSubdivCache *subdiv_cache } static void extract_edituv_points_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache), + const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc index dc3b170ddc2..f125593cff2 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc @@ -220,14 +220,12 @@ static void extract_lines_adjacency_iter_subdiv(const DRWSubdivCache *subdiv_cac } static void extract_lines_adjacency_finish_subdiv(const DRWSubdivCache *UNUSED(subdiv_cache), + const MeshRenderData *mr, + struct MeshBatchCache *cache, void *buf, void *_data) { - GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); - MeshExtract_LineAdjacency_Data *data = static_cast<MeshExtract_LineAdjacency_Data *>(_data); - GPU_indexbuf_build_in_place(&data->elb, ibo); - BLI_edgehash_free(data->eh, nullptr); - MEM_freeN(data->vert_to_loop); + extract_lines_adjacency_finish(mr, cache, buf, _data); } #undef NO_EDGE diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc index 19167772a42..3ea3e67a8da 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc @@ -216,6 +216,8 @@ static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, } static void extract_points_finish_subdiv(const DRWSubdivCache *UNUSED(subdiv_cache), + const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), void *buf, void *_userdata) { |