Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2020-11-19 00:14:48 +0300
committerHans Goudey <h.goudey@me.com>2020-11-19 00:14:48 +0300
commit8f30a88e63fe2c86aa004f302e6f3bd4c172ea39 (patch)
treee0bad5e526554dd254fa14c9474cbc83b72b7588 /source/blender/draw/intern/shaders/common_smaa_lib.glsl
parent038828f49a4f50901684a059fc990626c13e6949 (diff)
Cleanup: Grammar: "Allow to" vs gerund
In cases where "Allow" is followed by an infinitive, a noun needs to directly follow it. But it makes more sense to follow it with a gerund instead.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_smaa_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_smaa_lib.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/shaders/common_smaa_lib.glsl b/source/blender/draw/intern/shaders/common_smaa_lib.glsl
index bd6e8436022..78a62c6ae7d 100644
--- a/source/blender/draw/intern/shaders/common_smaa_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_smaa_lib.glsl
@@ -240,7 +240,7 @@
* - SMAA::detectMSAAOrder and
* - SMAA::msaaReorder
*
- * These functions allow to match the standard multisample patterns by
+ * These functions allow matching the standard multisample patterns by
* detecting the subsample order for a specific GPU, and reordering
* them appropriately.
*
@@ -1258,8 +1258,8 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord,
SMAATexturePass2D(edgesTex), SMAATexturePass2D(searchTex), offset[0].zw, offset[2].y);
d.y = coords.z;
- // We want the distances to be in pixel units (doing this here allow to
- // better interleave arithmetic and memory accesses):
+ // We want the distances to be in pixel units (doing this here allows
+ // better interleaving of arithmetic and memory accesses):
d = abs(round(mad(SMAA_RT_METRICS.zz, d, -pixcoord.xx)));
// SMAAArea below needs a sqrt, as the areas texture is compressed