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authorClément Foucault <foucault.clem@gmail.com>2022-01-26 21:08:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-26 21:09:05 +0300
commit57dfec79f4ab1ceeb8c5f6049aa03e779e7871c0 (patch)
treeb400a9a7e8d63dc2e60c45e988e969798c066d3b /source/blender/draw/intern/shaders/common_view_lib.glsl
parent13f2df3c2806a187682ddd05d8ce44d56a42239e (diff)
DRW: Fix builtin uniform name mismatch
This lead to severe unreported regression, like volume rendering broken in workbench.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 8627aa40bfd..d4d18b95238 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -106,8 +106,8 @@ uniform int drw_resourceChunk;
# if defined(UNIFORM_RESOURCE_ID)
/* This is in the case we want to do a special instance drawcall for one object but still want to
* have the right resourceId and all the correct ubo datas. */
-uniform int drw_resourceId;
-# define resource_id drw_resourceId
+uniform int drw_ResourceID;
+# define resource_id drw_ResourceID
# else
# define resource_id (gpu_BaseInstance + instanceId)
# endif