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author | Sergey Sharybin <sergey@blender.org> | 2020-11-12 11:26:20 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2020-11-12 11:26:20 +0300 |
commit | de6cee4fc1913982b0b2bd786bfd813c935bbe73 (patch) | |
tree | a726c0c63bbd1d6c47c90c32119ce14c8048cddc /source/blender/draw/intern/shaders/common_view_lib.glsl | |
parent | e4d432500a0e2f978fe019da43deb843da405032 (diff) | |
parent | 88bb29dea668df8cc46aa7f55895f229748bdbb4 (diff) |
Merge branch 'master' into codesign_error_tracker
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_view_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index 73c112fe3fb..ff085094a18 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -168,7 +168,7 @@ uniform mat4 ModelMatrixInverse; #define resource_handle (resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id) /** Transform shortcuts. */ -/* Rule of thumb: Try to reuse world positions and normals because converting though viewspace +/* Rule of thumb: Try to reuse world positions and normals because converting through viewspace * will always be decomposed in at least 2 matrix operation. */ /** |