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authorClément Foucault <foucault.clem@gmail.com>2022-08-08 20:01:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-09 16:45:46 +0300
commitf6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch)
treedc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/draw/intern/shaders/common_view_lib.glsl
parent2e4727e123c1cc652212875074f19f7b4bf46563 (diff)
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++. It uses `GPUStorageBuf` to store the data to be drawn and use indirect drawing. This makes it easier to do a mirror API for GPU shaders. The C++ API class is exposed through `draw_debug.hh` and should be used when possible in new code. However, the debug drawing will not work for platform not yet supporting `GPUStorageBuf`. Also keep in mind that this module must only be used in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 8eecaa46b58..8ab2ef10e4c 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -37,6 +37,9 @@ layout(std140) uniform viewBlock
# endif
#endif
+#define IS_DEBUG_MOUSE_FRAGMENT (ivec2(gl_FragCoord) == drw_view.mouse_pixel)
+#define IS_FIRST_INVOCATION (gl_GlobalInvocationID == uvec3(0))
+
#define ViewNear (ViewVecs[0].w)
#define ViewFar (ViewVecs[1].w)