diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-08 20:01:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-09 16:45:46 +0300 |
commit | f6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch) | |
tree | dc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/draw/intern/shaders/common_view_lib.glsl | |
parent | 2e4727e123c1cc652212875074f19f7b4bf46563 (diff) |
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++.
It uses `GPUStorageBuf` to store the data to be drawn and use indirect
drawing. This makes it easier to do a mirror API for GPU shaders.
The C++ API class is exposed through `draw_debug.hh` and should be used
when possible in new code.
However, the debug drawing will not work for platform not yet supporting
`GPUStorageBuf`. Also keep in mind that this module must only be used
in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_view_lib.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index 8eecaa46b58..8ab2ef10e4c 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -37,6 +37,9 @@ layout(std140) uniform viewBlock # endif #endif +#define IS_DEBUG_MOUSE_FRAGMENT (ivec2(gl_FragCoord) == drw_view.mouse_pixel) +#define IS_FIRST_INVOCATION (gl_GlobalInvocationID == uvec3(0)) + #define ViewNear (ViewVecs[0].w) #define ViewFar (ViewVecs[1].w) |