Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Eagar <joeedh@gmail.com>2022-08-16 03:01:17 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-08-16 03:01:17 +0300
commit7f3eb055dd0c708cb775332115be37dec0075e43 (patch)
treed488fee1138598198d386bd90181498d15e6beb4 /source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
parentc5feb4e6fe27f013cc17b841729fb6c5097b4848 (diff)
Sculpt: Improve sculpt debug draw
* Fixed crash in debug draw code. Apparently this is only used by PBVH draw? * Debug draw code can now be forcibly enabled in release mode (i.e. RelWithDebugInfo) by uncommenting a commented out #define. * Fixed colors in debug draw mode. * PBVH node boxes in debug mode now flash a different color when they are updated.
Diffstat (limited to 'source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl')
-rw-r--r--source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
index 92c546aa203..ab76df819d5 100644
--- a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
@@ -8,7 +8,7 @@ void main()
/* Skip the first vertex containing header data. */
DRWDebugVert vert = drw_debug_verts_buf[gl_VertexID + 1];
vec3 pos = uintBitsToFloat(uvec3(vert.pos0, vert.pos1, vert.pos2));
- vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu);
+ vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu) / 255.0;
interp.color = col;
gl_Position = persmat * vec4(pos, 1.0);