diff options
author | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
commit | 00dcfdf916c69672210b006e62d966f1bc2fbeb7 (patch) | |
tree | 0cbb1b91fe26c750197126085b74224a795a103c /source/blender/draw/intern/shaders/draw_debug_info.hh | |
parent | a39532670f6b668da7be5810fb1f844b82feeba3 (diff) | |
parent | d5934974219135102f364f57c45a8b1465e2b8d9 (diff) |
Merge branch 'master' into xr-devxr-dev
Diffstat (limited to 'source/blender/draw/intern/shaders/draw_debug_info.hh')
-rw-r--r-- | source/blender/draw/intern/shaders/draw_debug_info.hh | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/draw_debug_info.hh b/source/blender/draw/intern/shaders/draw_debug_info.hh new file mode 100644 index 00000000000..ce450bb1210 --- /dev/null +++ b/source/blender/draw/intern/shaders/draw_debug_info.hh @@ -0,0 +1,56 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "draw_defines.h" +#include "gpu_shader_create_info.hh" + +/* -------------------------------------------------------------------- */ +/** \name Debug print + * + * Allows print() function to have logging support inside shaders. + * \{ */ + +GPU_SHADER_CREATE_INFO(draw_debug_print) + .typedef_source("draw_shader_shared.h") + .storage_buf(DRW_DEBUG_PRINT_SLOT, Qualifier::READ_WRITE, "uint", "drw_debug_print_buf[]"); + +GPU_SHADER_INTERFACE_INFO(draw_debug_print_display_iface, "").flat(Type::UINT, "char_index"); + +GPU_SHADER_CREATE_INFO(draw_debug_print_display) + .do_static_compilation(true) + .typedef_source("draw_shader_shared.h") + .storage_buf(7, Qualifier::READ, "uint", "drw_debug_print_buf[]") + .vertex_out(draw_debug_print_display_iface) + .fragment_out(0, Type::VEC4, "out_color") + .vertex_source("draw_debug_print_display_vert.glsl") + .fragment_source("draw_debug_print_display_frag.glsl") + .additional_info("draw_view"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Debug draw shapes + * + * Allows to draw lines and points just like the DRW_debug module functions. + * \{ */ + +GPU_SHADER_CREATE_INFO(draw_debug_draw) + .typedef_source("draw_shader_shared.h") + .storage_buf(DRW_DEBUG_DRAW_SLOT, + Qualifier::READ_WRITE, + "DRWDebugVert", + "drw_debug_verts_buf[]"); + +GPU_SHADER_INTERFACE_INFO(draw_debug_draw_display_iface, "interp").flat(Type::VEC4, "color"); + +GPU_SHADER_CREATE_INFO(draw_debug_draw_display) + .do_static_compilation(true) + .typedef_source("draw_shader_shared.h") + .storage_buf(6, Qualifier::READ, "DRWDebugVert", "drw_debug_verts_buf[]") + .vertex_out(draw_debug_draw_display_iface) + .fragment_out(0, Type::VEC4, "out_color") + .push_constant(Type::MAT4, "persmat") + .vertex_source("draw_debug_draw_display_vert.glsl") + .fragment_source("draw_debug_draw_display_frag.glsl") + .additional_info("draw_view"); + +/** \} */ |