diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-24 06:29:19 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-01-24 06:35:23 +0300 |
commit | 43e3a33082586982e0daa7f00df11df7dc1a3837 (patch) | |
tree | 87cfb2985b4492f3ac0329c985802c8107854863 /source/blender/draw/intern/shaders | |
parent | c69a581c0b951d219f1501a8ceb7040bdf36e51c (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r-- | source/blender/draw/intern/shaders/common_subdiv_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl index 005561964b8..9dd86c35ee4 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl @@ -98,7 +98,7 @@ uint get_index(uint i) /* Duplicate of #PosNorLoop from the mesh extract CPU code. * We do not use a vec3 for the position as it will be padded to a vec4 which is incompatible with - * the format. */ + * the format. */ struct PosNorLoop { float x, y, z; /* TODO(kevindietrich) : figure how to compress properly as GLSL does not have char/short types, |