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authorClément Foucault <foucault.clem@gmail.com>2021-02-16 19:01:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-02-21 03:33:56 +0300
commit64d96f68d6ef0411383bb46d1a95d47769d927e5 (patch)
tree11630fe6451b696963ad8ede9565fa856f693bcb /source/blender/draw/intern/shaders
parent6c2e1f33983766ee5ee028e14a24e36c28d0a566 (diff)
EEVEE: Ambient Occlusion: Refactor
- Fix noise/banding artifact on distant geometry. - Fix overshadowing on un-occluded surfaces at grazing angle producing "fresnel" like shadowing. Some of it still appears but this is caused to the low number of horizons per pixel. - Improve performance by using a fixed number of samples and fixing the sampling area size. A better sampling pattern is planned to recover the lost precision on large AO radius. - Improved normal reconstruction for the AO pass. - Improve Bent Normal reconstruction resulting in less faceted look on smoothed geometry. - Add Thickness heuristic to avoid overshadowing of thin objects. Factor is currently hardcoded. - Add bent normal support to Glossy reflections. - Change Glossy occlusion to give less light leaks from lightprobes. It can overshadow on smooth surface but this should be mitigated by using SSR. - Use Bent Normal for rough Glossy surfaces. - Occlusion is now correctly evaluated for each BSDF. However this does make everything slower. This is mitigated by the fact the search is a lot faster than before.
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r--source/blender/draw/intern/shaders/common_math_lib.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
index 0213ba2622b..d02fd27f35f 100644
--- a/source/blender/draw/intern/shaders/common_math_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -122,6 +122,12 @@ vec3 safe_normalize(vec3 v)
return v / len;
}
+vec3 normalize_len(vec3 v, out float len)
+{
+ len = length(v);
+ return v / len;
+}
+
/** \} */
/* ---------------------------------------------------------------------- */