Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
commitedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch)
treeb8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/draw/intern/shaders
parent8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff)
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r--source/blender/draw/intern/shaders/common_fullscreen_vert.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_pointcloud_lib.glsl4
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl18
-rw-r--r--source/blender/draw/intern/shaders/draw_fullscreen_info.hh8
-rw-r--r--source/blender/draw/intern/shaders/draw_object_infos_info.hh5
-rw-r--r--source/blender/draw/intern/shaders/draw_view_info.hh40
6 files changed, 2 insertions, 75 deletions
diff --git a/source/blender/draw/intern/shaders/common_fullscreen_vert.glsl b/source/blender/draw/intern/shaders/common_fullscreen_vert.glsl
index 53ec38fea0b..8a7fb97d98c 100644
--- a/source/blender/draw/intern/shaders/common_fullscreen_vert.glsl
+++ b/source/blender/draw/intern/shaders/common_fullscreen_vert.glsl
@@ -1,7 +1,5 @@
-#ifndef USE_GPU_SHADER_CREATE_INFO
out vec4 uvcoordsvar;
-#endif
void main()
{
diff --git a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
index 2da16d3f6a9..74b989441a2 100644
--- a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
@@ -2,8 +2,6 @@
/* NOTE: To be used with UNIFORM_RESOURCE_ID and INSTANCED_ATTR as define. */
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#ifndef DRW_SHADER_SHARED_H
-
in vec4 pos; /* Position and radius. */
/* ---- Instanced attribs ---- */
@@ -11,8 +9,6 @@ in vec4 pos; /* Position and radius. */
in vec3 pos_inst;
in vec3 nor;
-#endif
-
mat3 pointcloud_get_facing_matrix(vec3 p)
{
mat3 facing_mat;
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index b0d405165f2..e9912ba7d9a 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -1,7 +1,5 @@
-/* Temporary until we fully make the switch. */
-#ifndef DRW_SHADER_SHARED_H
-
-# define DRW_RESOURCE_CHUNK_LEN 512
+#define COMMON_VIEW_LIB
+#define DRW_RESOURCE_CHUNK_LEN 512
/* keep in sync with DRWManager.view_data */
layout(std140) uniform viewBlock
@@ -24,8 +22,6 @@ layout(std140) uniform viewBlock
vec4 CameraTexCoFactors;
};
-#endif /* DRW_SHADER_SHARED_H */
-
#define ViewNear (ViewVecs[0].w)
#define ViewFar (ViewVecs[1].w)
@@ -145,10 +141,6 @@ flat in int resourceIDFrag;
/* clang-format off */
#if !defined(GPU_INTEL) && !defined(GPU_DEPRECATED_AMD_DRIVER) && !defined(OS_MAC) && !defined(INSTANCED_ATTR)
/* clang-format on */
-
-/* Temporary until we fully make the switch. */
-# ifndef DRW_SHADER_SHARED_H
-
struct ObjectMatrices {
mat4 drw_modelMatrix;
mat4 drw_modelMatrixInverse;
@@ -158,23 +150,17 @@ layout(std140) uniform modelBlock
{
ObjectMatrices drw_matrices[DRW_RESOURCE_CHUNK_LEN];
};
-# endif /* DRW_SHADER_SHARED_H */
# define ModelMatrix (drw_matrices[resource_id].drw_modelMatrix)
# define ModelMatrixInverse (drw_matrices[resource_id].drw_modelMatrixInverse)
#else /* GPU_INTEL */
-
-/* Temporary until we fully make the switch. */
-# ifndef DRW_SHADER_SHARED_H
/* Intel GPU seems to suffer performance impact when the model matrix is in UBO storage.
* So for now we just force using the legacy path. */
/* Note that this is also a workaround of a problem on osx (amd or nvidia)
* and older amd driver on windows. */
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
-# endif /* DRW_SHADER_SHARED_H */
-
#endif
#define resource_handle (resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id)
diff --git a/source/blender/draw/intern/shaders/draw_fullscreen_info.hh b/source/blender/draw/intern/shaders/draw_fullscreen_info.hh
deleted file mode 100644
index 803ad69ffb7..00000000000
--- a/source/blender/draw/intern/shaders/draw_fullscreen_info.hh
+++ /dev/null
@@ -1,8 +0,0 @@
-
-#include "gpu_shader_create_info.hh"
-
-GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar");
-
-GPU_SHADER_CREATE_INFO(draw_fullscreen)
- .vertex_out(fullscreen_iface)
- .vertex_source("common_fullscreen_vert.glsl");
diff --git a/source/blender/draw/intern/shaders/draw_object_infos_info.hh b/source/blender/draw/intern/shaders/draw_object_infos_info.hh
deleted file mode 100644
index 10b3754eebb..00000000000
--- a/source/blender/draw/intern/shaders/draw_object_infos_info.hh
+++ /dev/null
@@ -1,5 +0,0 @@
-
-#include "gpu_shader_create_info.hh"
-
-GPU_SHADER_CREATE_INFO(draw_object_infos)
- .uniform_buf(1, "ObjectInfos", "drw_infos[DRW_RESOURCE_CHUNK_LEN]", Frequency::BATCH);
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh
deleted file mode 100644
index a92284efa5b..00000000000
--- a/source/blender/draw/intern/shaders/draw_view_info.hh
+++ /dev/null
@@ -1,40 +0,0 @@
-
-#include "gpu_shader_create_info.hh"
-
-/* -------------------------------------------------------------------- */
-/** \name Draw View
- * \{ */
-
-GPU_SHADER_CREATE_INFO(draw_view)
- .uniform_buf(0, "ViewInfos", "drw_view", Frequency::PASS)
- .typedef_source("draw_shader_shared.h");
-
-GPU_SHADER_CREATE_INFO(draw_view_instanced_attr)
- .push_constant(0, Type::MAT4, "ModelMatrix")
- .push_constant(16, Type::MAT4, "ModelMatrixInverse")
- .additional_info("draw_view");
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Geometry Type
- * \{ */
-
-GPU_SHADER_CREATE_INFO(draw_mesh)
- .uniform_buf(8, "ObjectMatrices", "drw_matrices[DRW_RESOURCE_CHUNK_LEN]", Frequency::BATCH)
- .additional_info("draw_view");
-
-GPU_SHADER_CREATE_INFO(draw_hair)
- /* TODO(fclem) Finish */
- .uniform_buf(8, "ObjectMatrices", "drw_matrices[DRW_RESOURCE_CHUNK_LEN]", Frequency::BATCH)
- .additional_info("draw_view");
-
-GPU_SHADER_CREATE_INFO(draw_pointcloud)
- .vertex_in(0, Type::VEC4, "pos")
- .vertex_in(1, Type::VEC3, "pos_inst")
- .vertex_in(2, Type::VEC3, "nor")
- .define("UNIFORM_RESOURCE_ID")
- .define("INSTANCED_ATTR")
- .additional_info("draw_view_instanced_attr");
-
-/** \} */