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authorClément Foucault <foucault.clem@gmail.com>2022-01-27 10:48:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 10:54:24 +0300
commit5abab0a41a02a0dbae0ea3ec355b7dfb6a778613 (patch)
treec18ed3a2395967c3aad146e316b26694ed746e4f /source/blender/draw/intern/shaders
parenta7f7b0b77e3ffce679c1b3a79bd7b9fd92779959 (diff)
GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r--source/blender/draw/intern/shaders/draw_hair_refine_info.hh16
-rw-r--r--source/blender/draw/intern/shaders/draw_view_info.hh28
2 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/intern/shaders/draw_hair_refine_info.hh b/source/blender/draw/intern/shaders/draw_hair_refine_info.hh
index 3c1af1bf759..b41be7d8605 100644
--- a/source/blender/draw/intern/shaders/draw_hair_refine_info.hh
+++ b/source/blender/draw/intern/shaders/draw_hair_refine_info.hh
@@ -29,14 +29,14 @@ GPU_SHADER_CREATE_INFO(draw_hair_refine_compute)
.sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer")
.sampler(1, ImageType::UINT_BUFFER, "hairStrandBuffer")
.sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer")
- .push_constant(0, Type::VEC4, "hairDupliMatrix", 4)
- .push_constant(16, Type::BOOL, "hairCloseTip")
- .push_constant(17, Type::FLOAT, "hairRadShape")
- .push_constant(18, Type::FLOAT, "hairRadTip")
- .push_constant(19, Type::FLOAT, "hairRadRoot")
- .push_constant(20, Type::INT, "hairThicknessRes")
- .push_constant(21, Type::INT, "hairStrandsRes")
- .push_constant(22, Type::INT, "hairStrandOffset")
+ .push_constant(Type::VEC4, "hairDupliMatrix", 4)
+ .push_constant(Type::BOOL, "hairCloseTip")
+ .push_constant(Type::FLOAT, "hairRadShape")
+ .push_constant(Type::FLOAT, "hairRadTip")
+ .push_constant(Type::FLOAT, "hairRadRoot")
+ .push_constant(Type::INT, "hairThicknessRes")
+ .push_constant(Type::INT, "hairStrandsRes")
+ .push_constant(Type::INT, "hairStrandOffset")
.compute_source("common_hair_refine_comp.glsl")
.define("HAIR_PHASE_SUBDIV")
.do_static_compilation(true);
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh
index d40f51df543..0a25059ffed 100644
--- a/source/blender/draw/intern/shaders/draw_view_info.hh
+++ b/source/blender/draw/intern/shaders/draw_view_info.hh
@@ -26,7 +26,7 @@ GPU_SHADER_CREATE_INFO(draw_resource_id_varying)
/* Variation used when drawing multiple instances for one object. */
GPU_SHADER_CREATE_INFO(draw_resource_id_uniform)
.define("UNIFORM_RESOURCE_ID")
- .push_constant(64, Type::INT, "drw_ResourceID");
+ .push_constant(Type::INT, "drw_ResourceID");
/**
* Declare a resource handle that identify a unique object.
@@ -34,7 +34,7 @@ GPU_SHADER_CREATE_INFO(draw_resource_id_uniform)
*/
GPU_SHADER_CREATE_INFO(draw_resource_handle)
.define("resource_handle (drw_resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id)")
- .push_constant(63, Type::INT, "drw_resourceChunk");
+ .push_constant(Type::INT, "drw_resourceChunk");
/** \} */
@@ -54,13 +54,13 @@ GPU_SHADER_CREATE_INFO(draw_modelmat)
GPU_SHADER_CREATE_INFO(draw_modelmat_legacy)
.define("DRW_LEGACY_MODEL_MATRIX")
- .push_constant(38, Type::MAT4, "ModelMatrix")
- .push_constant(54, Type::MAT4, "ModelMatrixInverse")
+ .push_constant(Type::MAT4, "ModelMatrix")
+ .push_constant(Type::MAT4, "ModelMatrixInverse")
.additional_info("draw_view");
GPU_SHADER_CREATE_INFO(draw_modelmat_instanced_attr)
- .push_constant(0, Type::MAT4, "ModelMatrix")
- .push_constant(16, Type::MAT4, "ModelMatrixInverse")
+ .push_constant(Type::MAT4, "ModelMatrix")
+ .push_constant(Type::MAT4, "ModelMatrixInverse")
.additional_info("draw_view");
/** \} */
@@ -84,14 +84,14 @@ GPU_SHADER_CREATE_INFO(draw_hair)
.sampler(14, ImageType::UINT_BUFFER, "hairStrandBuffer")
.sampler(13, ImageType::UINT_BUFFER, "hairStrandSegBuffer")
/* TODO(fclem) Pack thoses into one UBO. */
- .push_constant(9, Type::INT, "hairStrandsRes")
- .push_constant(10, Type::INT, "hairThicknessRes")
- .push_constant(11, Type::FLOAT, "hairRadRoot")
- .push_constant(12, Type::FLOAT, "hairRadTip")
- .push_constant(13, Type::FLOAT, "hairRadShape")
- .push_constant(14, Type::BOOL, "hairCloseTip")
- .push_constant(15, Type::INT, "hairStrandOffset")
- .push_constant(16, Type::VEC4, "hairDupliMatrix", 4)
+ .push_constant(Type::INT, "hairStrandsRes")
+ .push_constant(Type::INT, "hairThicknessRes")
+ .push_constant(Type::FLOAT, "hairRadRoot")
+ .push_constant(Type::FLOAT, "hairRadTip")
+ .push_constant(Type::FLOAT, "hairRadShape")
+ .push_constant(Type::BOOL, "hairCloseTip")
+ .push_constant(Type::INT, "hairStrandOffset")
+ .push_constant(Type::VEC4, "hairDupliMatrix", 4)
.additional_info("draw_modelmat", "draw_resource_id");
GPU_SHADER_CREATE_INFO(draw_pointcloud)