diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/intern/shaders | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r-- | source/blender/draw/intern/shaders/common_globals_lib.glsl | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl index 676492f227d..1777b5e23fc 100644 --- a/source/blender/draw/intern/shaders/common_globals_lib.glsl +++ b/source/blender/draw/intern/shaders/common_globals_lib.glsl @@ -42,6 +42,10 @@ layout(std140) uniform globalsBlock vec4 colorLightNoAlpha; vec4 colorBackground; + vec4 colorBackgroundGradient; + vec4 colorCheckerLow; + vec4 colorCheckerHigh; + vec4 colorClippingBorder; vec4 colorEditMeshMiddle; vec4 colorHandleFree; @@ -61,6 +65,30 @@ layout(std140) uniform globalsBlock vec4 colorActiveSpline; vec4 colorBonePose; + vec4 colorBonePoseActive; + vec4 colorBonePoseActiveUnsel; + vec4 colorBonePoseConstraint; + vec4 colorBonePoseIK; + vec4 colorBonePoseSplineIK; + vec4 colorBonePoseTarget; + vec4 colorBoneSolid; + vec4 colorBoneLocked; + vec4 colorBoneActive; + vec4 colorBoneActiveUnsel; + vec4 colorBoneSelect; + vec4 colorBoneIKLine; + vec4 colorBoneIKLineNoTarget; + vec4 colorBoneIKLineSpline; + + vec4 colorText; + vec4 colorTextHi; + + vec4 colorBundleSolid; + + vec4 colorMballRadius; + vec4 colorMballRadiusSelect; + vec4 colorMballStiffness; + vec4 colorMballStiffnessSelect; vec4 colorCurrentFrame; |