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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 10:22:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 10:35:45 +0300 |
commit | 8ece0816d9ddf25c4fc695bf244ed2e261433ee2 (patch) | |
tree | 087bf6a6a1890609801bb71aecd100856c7ea44a /source/blender/draw/intern/shaders | |
parent | f0f44fd92f1684552ee0275d14bb6dd72405c8fd (diff) |
EEVEE: Rewrite: Implement nodetree support with every geometry types
This commit introduce back support for all geometry types and all nodetree support.
Only the forward shading pipeline is implemented for now.
Vertex Displacement is automatically enabled for now.
Lighting & Shading is placeholder.
Related Task: T93220
# Conflicts:
# source/blender/draw/engines/eevee_next/eevee_engine.cc
# source/blender/gpu/CMakeLists.txt
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r-- | source/blender/draw/intern/shaders/draw_view_info.hh | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh index 38f042aa30b..0400521c53d 100644 --- a/source/blender/draw/intern/shaders/draw_view_info.hh +++ b/source/blender/draw/intern/shaders/draw_view_info.hh @@ -92,8 +92,6 @@ GPU_SHADER_CREATE_INFO(draw_mesh).additional_info("draw_modelmat", "draw_resourc GPU_SHADER_CREATE_INFO(draw_hair) .sampler(15, ImageType::FLOAT_BUFFER, "hairPointBuffer") - .sampler(14, ImageType::UINT_BUFFER, "hairStrandBuffer") - .sampler(13, ImageType::UINT_BUFFER, "hairStrandSegBuffer") /* TODO(@fclem): Pack these into one UBO. */ .push_constant(Type::INT, "hairStrandsRes") .push_constant(Type::INT, "hairThicknessRes") |