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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:51:50 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:11:00 +0300 |
commit | 84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (patch) | |
tree | cb96a1acf6e63988a6167744c08ffd3a5e6d1a8d /source/blender/draw/intern/shaders | |
parent | a9f2641cb64c6e3bfd2d9b162f4ede4efc988244 (diff) |
Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.
Differential Revision: https://developer.blender.org/D9248
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r-- | source/blender/draw/intern/shaders/common_view_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index 73c112fe3fb..ff085094a18 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -168,7 +168,7 @@ uniform mat4 ModelMatrixInverse; #define resource_handle (resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id) /** Transform shortcuts. */ -/* Rule of thumb: Try to reuse world positions and normals because converting though viewspace +/* Rule of thumb: Try to reuse world positions and normals because converting through viewspace * will always be decomposed in at least 2 matrix operation. */ /** |