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authorCampbell Barton <ideasman42@gmail.com>2020-06-15 08:28:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-06-15 08:33:42 +0300
commitbf8b62e874877b4bbe32c19b84bdc937320176ea (patch)
tree5b059aa1a7bbe43213e8562c0f6c197271893460 /source/blender/draw/intern
parent24d77e7db727c938e374655eec702a8162decf67 (diff)
Fix curve handle color ID display
Regression in 49f59092e7c8c caused all handles to display using the 'aligned' theme color. Arrange flags to fix this, add assert to avoid this happening again. Also rename flag so it's use is clearer.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h20
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curve.c7
-rw-r--r--source/blender/draw/intern/shaders/common_globals_lib.glsl14
3 files changed, 24 insertions, 17 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 80649143537..191d75342d0 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -201,18 +201,19 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
int DRW_mesh_material_count_get(struct Mesh *me);
+/* See 'common_globals_lib.glsl' for duplicate defines. */
+
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,
VFLAG_VERT_SELECTED = 1 << 1,
- VFLAG_EDGE_ACTIVE = 1 << 2,
- VFLAG_EDGE_SELECTED = 1 << 3,
- VFLAG_EDGE_SEAM = 1 << 4,
- VFLAG_EDGE_SHARP = 1 << 5,
- VFLAG_EDGE_FREESTYLE = 1 << 6,
- VFLAG_HANDLE_SELECTED = 1 << 7,
- /* Beware to not go over 1 << 7 (it's a byte flag)
- * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+ VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
+ VFLAG_EDGE_ACTIVE = 1 << 3,
+ VFLAG_EDGE_SELECTED = 1 << 4,
+ VFLAG_EDGE_SEAM = 1 << 5,
+ VFLAG_EDGE_SHARP = 1 << 6,
+ VFLAG_EDGE_FREESTYLE = 1 << 7,
+ /* Beware to not go over 1 << 7 (it's a byte flag). */
};
enum {
@@ -224,8 +225,7 @@ enum {
VFLAG_EDGE_UV_SELECT = 1 << 5,
VFLAG_FACE_UV_ACTIVE = 1 << 6,
VFLAG_FACE_UV_SELECT = 1 << 7,
- /* Beware to not go over 1 << 7 (it's a byte flag)
- * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+ /* Beware to not go over 1 << 7 (it's a byte flag). */
};
/* Particles */
diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c
index c6112994b65..8798549a416 100644
--- a/source/blender/draw/intern/draw_cache_impl_curve.c
+++ b/source/blender/draw/intern/draw_cache_impl_curve.c
@@ -47,6 +47,7 @@
#include "draw_cache_impl.h" /* own include */
+/* See: edit_curve_point_vert.glsl for duplicate includes. */
#define SELECT 1
#define ACTIVE_NURB 1 << 2
#define BEZIER_HANDLE 1 << 3
@@ -698,7 +699,9 @@ static char beztriple_vflag_get(CurveRenderData *rdata,
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, handle_point, BEZIER_HANDLE);
- SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_HANDLE_SELECTED);
+ SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_VERT_SELECTED_BEZT_HANDLE);
+ /* Setting flags that overlap with will cause the color id not to work properly. */
+ BLI_assert((vflag >> COLOR_SHIFT) == 0);
/* handle color id */
vflag |= col_id << COLOR_SHIFT;
return vflag;
@@ -711,6 +714,8 @@ static char bpoint_vflag_get(CurveRenderData *rdata, char flag, int v_idx, int n
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, ((u % 2) == 0), EVEN_U_BIT);
+ /* Setting flags that overlap with will cause the color id not to work properly. */
+ BLI_assert((vflag >> COLOR_SHIFT) == 0);
vflag |= COLOR_NURB_ULINE_ID << COLOR_SHIFT;
return vflag;
}
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl
index a479a87e14b..40a527a6ba4 100644
--- a/source/blender/draw/intern/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_globals_lib.glsl
@@ -123,6 +123,8 @@ layout(std140) uniform globalsBlock
#define sizeViewportInv (sizeViewport.zw)
+/* See: 'draw_cache_impl.h' for matching includes. */
+
/* data[0] (1st byte flags) */
#define FACE_ACTIVE (1 << 0)
#define FACE_SELECTED (1 << 1)
@@ -135,9 +137,9 @@ layout(std140) uniform globalsBlock
/* data[1] (2st byte flags) */
#define VERT_ACTIVE (1 << 0)
#define VERT_SELECTED (1 << 1)
-#define EDGE_ACTIVE (1 << 2)
-#define EDGE_SELECTED (1 << 3)
-#define EDGE_SEAM (1 << 4)
-#define EDGE_SHARP (1 << 5)
-#define EDGE_FREESTYLE (1 << 6)
-#define HANDLE_SELECTED (1 << 7)
+#define VERT_SELECTED_BEZT_HANDLE (1 << 2)
+#define EDGE_ACTIVE (1 << 3)
+#define EDGE_SELECTED (1 << 4)
+#define EDGE_SEAM (1 << 5)
+#define EDGE_SHARP (1 << 6)
+#define EDGE_FREESTYLE (1 << 7)