Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2020-04-22 14:54:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-04-22 14:59:14 +0300
commitbc83fc9c04bef0e151518e8da299243999363799 (patch)
tree9528b342b647cf14f19f538b5c207bbabf17fb59 /source/blender/draw/intern
parentb2cc2dda9c37775b04b6a9b4e07a25a51c74c693 (diff)
Fix T75981: crash in sculpt mode with mesh that used to have multiple materials
The material indices in a mesh can exceed the number of available materials slots in the object or mesh, sculpt drawing was not taking that into account.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h5
-rw-r--r--source/blender/draw/intern/draw_manager_data.c11
2 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index de4bf0303fe..663567fd51e 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -411,7 +411,10 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
struct GPUBatch *inst_attributes);
void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
-void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, Object *ob, bool vcol);
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh,
+ int num_sh,
+ Object *ob,
+ bool vcol);
DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group,
struct GPUVertFormat *format,
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 0544bb3c49b..1d0fe957631 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -858,6 +858,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
typedef struct DRWSculptCallbackData {
Object *ob;
DRWShadingGroup **shading_groups;
+ int num_shading_groups;
bool use_wire;
bool use_mats;
bool use_mask;
@@ -896,6 +897,9 @@ static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers
if (scd->use_mats) {
index = GPU_pbvh_buffers_material_index_get(buffers);
+ if (index >= scd->num_shading_groups) {
+ index = 0;
+ }
}
DRWShadingGroup *shgrp = scd->shading_groups[index];
@@ -1035,6 +1039,7 @@ void DRW_shgroup_call_sculpt(
DRWSculptCallbackData scd = {
.ob = ob,
.shading_groups = &shgroup,
+ .num_shading_groups = 1,
.use_wire = use_wire,
.use_mats = false,
.use_mask = use_mask,
@@ -1042,11 +1047,15 @@ void DRW_shgroup_call_sculpt(
drw_sculpt_generate_calls(&scd, use_vcol);
}
-void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups, Object *ob, bool use_vcol)
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups,
+ int num_shgroups,
+ Object *ob,
+ bool use_vcol)
{
DRWSculptCallbackData scd = {
.ob = ob,
.shading_groups = shgroups,
+ .num_shading_groups = num_shgroups,
.use_wire = false,
.use_mats = true,
.use_mask = false,