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authorCampbell Barton <ideasman42@gmail.com>2018-05-26 11:41:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-26 12:05:23 +0300
commit6ebcf98943ee4a65b7d05be822fa99f7876d5036 (patch)
treebf2d40a48b9d6ec27933553669ba871127a9b86b /source/blender/draw/intern
parent3e3f6754b4ec828b5d970766bc336fcad2990e64 (diff)
Cleanup: whitespace, long lines, duplicate include
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h22
-rw-r--r--source/blender/draw/intern/draw_armature.c26
-rw-r--r--source/blender/draw/intern/draw_cache.c4
-rw-r--r--source/blender/draw/intern/draw_cache.h15
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h18
-rw-r--r--source/blender/draw/intern/draw_cache_impl_displist.c3
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c11
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c4
-rw-r--r--source/blender/draw/intern/draw_common.c156
-rw-r--r--source/blender/draw/intern/draw_manager.c9
-rw-r--r--source/blender/draw/intern/draw_manager_data.c3
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c3
12 files changed, 161 insertions, 113 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 78e421d6a29..f799d7d62e6 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -152,7 +152,9 @@ typedef struct DrawEngineType {
void (*view_update)(void *vedata);
void (*id_update)(void *vedata, struct ID *id);
- void (*render_to_image)(void *vedata, struct RenderEngine *engine, struct RenderLayer *layer, const struct rcti *rect);
+ void (*render_to_image)(
+ void *vedata, struct RenderEngine *engine,
+ struct RenderLayer *layer, const struct rcti *rect);
} DrawEngineType;
#ifndef __DRW_ENGINE_H__
@@ -318,10 +320,14 @@ DRWShadingGroup *DRW_shgroup_material_empty_tri_batch_create(struct GPUMaterial
DRWShadingGroup *DRW_shgroup_instance_create(
struct GPUShader *shader, DRWPass *pass, struct Gwn_Batch *geom, struct Gwn_VertFormat *format);
DRWShadingGroup *DRW_shgroup_point_batch_create(struct GPUShader *shader, DRWPass *pass);
-DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(struct GPUShader *shader, DRWPass *pass, struct Gwn_VertFormat *format);
-DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass *pass);
-DRWShadingGroup *DRW_shgroup_empty_tri_batch_create(struct GPUShader *shader, DRWPass *pass, int size);
-DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader, DRWPass *pass, struct Gwn_VertBuf *tf_target);
+DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(
+ struct GPUShader *shader, DRWPass *pass, struct Gwn_VertFormat *format);
+DRWShadingGroup *DRW_shgroup_line_batch_create(
+ struct GPUShader *shader, DRWPass *pass);
+DRWShadingGroup *DRW_shgroup_empty_tri_batch_create(
+ struct GPUShader *shader, DRWPass *pass, int size);
+DRWShadingGroup *DRW_shgroup_transform_feedback_create(
+ struct GPUShader *shader, DRWPass *pass, struct Gwn_VertBuf *tf_target);
typedef void (DRWCallGenerateFn)(
DRWShadingGroup *shgroup,
@@ -440,8 +446,10 @@ void DRW_render_instance_buffer_finish(void);
/* ViewLayers */
void *DRW_view_layer_engine_data_get(DrawEngineType *engine_type);
-void **DRW_view_layer_engine_data_ensure_ex(struct ViewLayer *view_layer, DrawEngineType *engine_type, void (*callback)(void *storage));
-void **DRW_view_layer_engine_data_ensure(DrawEngineType *engine_type, void (*callback)(void *storage));
+void **DRW_view_layer_engine_data_ensure_ex(
+ struct ViewLayer *view_layer, DrawEngineType *engine_type, void (*callback)(void *storage));
+void **DRW_view_layer_engine_data_ensure(
+ DrawEngineType *engine_type, void (*callback)(void *storage));
/* Objects */
ObjectEngineData *DRW_object_engine_data_get(Object *ob, DrawEngineType *engine_type);
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index ed2b52700d9..147d166e8b0 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -373,7 +373,8 @@ static void drw_shgroup_bone_axes(const float (*bone_mat)[4], const float color[
static void drw_shgroup_bone_relationship_lines(const float start[3], const float end[3])
{
if (g_data.lines_relationship == NULL) {
- g_data.lines_relationship = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, g_theme.wire_color);
+ g_data.lines_relationship = shgroup_dynlines_dashed_uniform_color(
+ g_data.passes.relationship_lines, g_theme.wire_color);
}
/* reverse order to have less stipple overlap */
float v[3];
@@ -956,7 +957,8 @@ static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_S
size_to_mat4(bscalemat, bscale);
- /* Note: don't multiply by inverse scale mat here, as it causes problems with scaling shearing and breaking segment chains */
+ /* Note: don't multiply by inverse scale mat here,
+ * as it causes problems with scaling shearing and breaking segment chains */
mul_m4_series(result_array[a], result_array[a], bscalemat);
}
}
@@ -1055,7 +1057,8 @@ static void draw_axes(EditBone *eBone, bPoseChannel *pchan)
const float *col = (g_theme.const_color) ? g_theme.const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color : g_theme.text_color;
copy_v4_v4(final_col, col);
- final_col[3] = (g_theme.const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8; /* Mix with axes color. */
+ /* Mix with axes color. */
+ final_col[3] = (g_theme.const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8;
drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col);
}
@@ -1107,8 +1110,9 @@ static void draw_points(
if (eBone) {
if (!((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))) {
if (is_envelope_draw) {
- drw_shgroup_bone_envelope(eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root,
- &eBone->rad_head, &envelope_ignore);
+ drw_shgroup_bone_envelope(
+ eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root,
+ &eBone->rad_head, &envelope_ignore);
}
else {
drw_shgroup_bone_point(eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root);
@@ -1119,8 +1123,9 @@ static void draw_points(
Bone *bone = pchan->bone;
if (!((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)))) {
if (is_envelope_draw) {
- drw_shgroup_bone_envelope(pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root,
- &bone->rad_head, &envelope_ignore);
+ drw_shgroup_bone_envelope(
+ pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root,
+ &bone->rad_head, &envelope_ignore);
}
else {
drw_shgroup_bone_point(pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root);
@@ -1137,7 +1142,8 @@ static void draw_points(
if (is_envelope_draw) {
const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail;
drw_shgroup_bone_envelope(
- BONE_VAR(eBone, pchan, disp_mat), col_solid_tail, col_hint_tail, col_wire_tail, &envelope_ignore, rad_tail);
+ BONE_VAR(eBone, pchan, disp_mat), col_solid_tail, col_hint_tail, col_wire_tail,
+ &envelope_ignore, rad_tail);
}
else {
drw_shgroup_bone_point(BONE_VAR(eBone, pchan, disp_tail_mat), col_solid_tail, col_hint_tail, col_wire_tail);
@@ -1211,7 +1217,9 @@ static void draw_bone_envelope(
DRW_select_load_id(select_id | BONESEL_BONE);
}
- drw_shgroup_bone_envelope(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail);
+ drw_shgroup_bone_envelope(
+ BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire,
+ rad_head, rad_tail);
if (select_id != -1) {
DRW_select_load_id(-1);
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index a8d3b4294a0..3c312205ec2 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -2046,9 +2046,9 @@ Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void)
for (int a = 0; a < CIRCLE_RESOL; a++) {
v1[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v1[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
- GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
+ GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1);
- GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
+ GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1);
copy_v2_v2(v0, v1);
}
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 8cf38cdd123..b8f2beb6fdc 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -167,11 +167,16 @@ struct Gwn_Batch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight)
struct Gwn_Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
-struct Gwn_Batch *DRW_cache_particles_get_hair(struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
-struct Gwn_Batch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
-struct Gwn_Batch *DRW_cache_particles_get_edit_strands(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
-struct Gwn_Batch *DRW_cache_particles_get_edit_inner_points(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
-struct Gwn_Batch *DRW_cache_particles_get_edit_tip_points(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_cache_particles_get_hair(
+ struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
+struct Gwn_Batch *DRW_cache_particles_get_dots(
+ struct Object *object, struct ParticleSystem *psys);
+struct Gwn_Batch *DRW_cache_particles_get_edit_strands(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_cache_particles_get_edit_inner_points(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_cache_particles_get_edit_tip_points(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct Gwn_Batch *DRW_cache_particles_get_prim(int type);
/* Metaball */
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 3ca53b92946..44000f076b9 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -64,7 +64,8 @@ struct Gwn_Batch *DRW_curve_batch_cache_get_normal_edge(
struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_edges(struct Curve *cu);
struct Gwn_Batch *DRW_curve_batch_cache_get_overlay_verts(struct Curve *cu);
-struct Gwn_Batch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu, struct CurveCache *ob_curve_cache);
+struct Gwn_Batch *DRW_curve_batch_cache_get_triangles_with_normals(
+ struct Curve *cu, struct CurveCache *ob_curve_cache);
struct Gwn_Batch **DRW_curve_batch_cache_get_surface_shaded(
struct Curve *cu, struct CurveCache *ob_curve_cache,
struct GPUMaterial **gpumat_array, uint gpumat_array_len);
@@ -124,10 +125,15 @@ struct Gwn_Batch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me,
void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
/* Particles */
-struct Gwn_Batch *DRW_particles_batch_cache_get_hair(struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
-struct Gwn_Batch *DRW_particles_batch_cache_get_dots(struct Object *object, struct ParticleSystem *psys);
-struct Gwn_Batch *DRW_particles_batch_cache_get_edit_strands(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
-struct Gwn_Batch *DRW_particles_batch_cache_get_edit_inner_points(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
-struct Gwn_Batch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_particles_batch_cache_get_hair(
+ struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
+struct Gwn_Batch *DRW_particles_batch_cache_get_dots(
+ struct Object *object, struct ParticleSystem *psys);
+struct Gwn_Batch *DRW_particles_batch_cache_get_edit_strands(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_particles_batch_cache_get_edit_inner_points(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
+struct Gwn_Batch *DRW_particles_batch_cache_get_edit_tip_points(
+ struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
#endif /* __DRAW_CACHE_IMPL_H__ */
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
index 09531220d9a..3eecff024a1 100644
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ b/source/blender/draw/intern/draw_cache_impl_displist.c
@@ -176,7 +176,8 @@ Gwn_IndexBuf *DRW_displist_indexbuf_calc_triangles_in_order(ListBase *lb)
Gwn_IndexBuf **DRW_displist_indexbuf_calc_triangles_in_order_split_by_material(ListBase *lb, uint gpumat_array_len)
{
- Gwn_IndexBuf **shaded_triangles_in_order = MEM_callocN(sizeof(*shaded_triangles_in_order) * gpumat_array_len, __func__);
+ Gwn_IndexBuf **shaded_triangles_in_order = MEM_callocN(
+ sizeof(*shaded_triangles_in_order) * gpumat_array_len, __func__);
Gwn_IndexBufBuilder *elb = BLI_array_alloca(elb, gpumat_array_len);
const int tri_len = curve_render_surface_tri_len_get(lb);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 00d404e1571..1a14eb2b413 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -1953,7 +1953,8 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata,
GWN_vertformat_alias_add(format, attrib_name);
/* +1 include null terminator. */
- auto_ofs += 1 + BLI_snprintf_rlen(cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
+ auto_ofs += 1 + BLI_snprintf_rlen(
+ cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
cache->auto_layer_is_srgb[auto_id++] = 0; /* tag as not srgb */
if (i == rdata->cd.layers.uv_active) {
@@ -1988,7 +1989,8 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata,
GWN_vertformat_alias_add(format, attrib_name);
/* +1 include null terminator. */
- auto_ofs += 1 + BLI_snprintf_rlen(cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
+ auto_ofs += 1 + BLI_snprintf_rlen(
+ cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
cache->auto_layer_is_srgb[auto_id++] = 1; /* tag as srgb */
}
@@ -3829,8 +3831,9 @@ Gwn_Batch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me)
MeshRenderData *rdata = mesh_render_data_create(me, options);
- cache->edge_detection = GWN_batch_create_ex(GWN_PRIM_LINES_ADJ, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
- mesh_batch_cache_get_edges_adjacency(rdata, cache), 0);
+ cache->edge_detection = GWN_batch_create_ex(
+ GWN_PRIM_LINES_ADJ, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_edges_adjacency(rdata, cache), 0);
mesh_render_data_free(rdata);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index c6cc243638b..c89ea67a39c 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -599,7 +599,9 @@ static void particle_batch_cache_ensure_pos(Object *object,
val = len_v3(pa->state.vel) / psys->part->color_vec_max;
break;
case PART_DRAW_COL_ACC:
- val = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * psys->part->color_vec_max);
+ val = len_v3v3(
+ pa->state.vel,
+ pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * psys->part->color_vec_max);
break;
default:
val = -1.0f;
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index c2b00a74dac..11e04306143 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -224,8 +224,8 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);
DRW_shgroup_instance_format(g_formats.dynlines_color, {
- {"pos" , DRW_ATTRIB_FLOAT, 3},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"pos", DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color);
@@ -288,7 +288,7 @@ DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Gwn_Batch *g
DRW_shgroup_instance_format(g_formats.instance_screenspace, {
{"world_pos", DRW_ATTRIB_FLOAT, 3},
- {"color" , DRW_ATTRIB_FLOAT, 3}
+ {"color", DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screenspace);
@@ -307,7 +307,7 @@ DRWShadingGroup *shgroup_instance_solid(DRWPass *pass, struct Gwn_Batch *geom)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
@@ -322,7 +322,7 @@ DRWShadingGroup *shgroup_instance_wire(DRWPass *pass, struct Gwn_Batch *geom)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
@@ -335,8 +335,8 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Gwn_Batch
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED);
DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -351,8 +351,8 @@ DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Gwn_Batch *ge
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -367,8 +367,8 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
DRW_shgroup_instance_format(g_formats.instance_scaled, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -382,8 +382,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_sized, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -397,8 +397,8 @@ DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct Gwn_Batch *geom,
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_outline, {
- {"callId" , DRW_ATTRIB_INT, 1},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"callId", DRW_ATTRIB_INT, 1},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -413,10 +413,10 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA);
DRW_shgroup_instance_format(g_formats.instance_camera, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"corners" , DRW_ATTRIB_FLOAT, 8},
- {"depth" , DRW_ATTRIB_FLOAT, 1},
- {"tria" , DRW_ATTRIB_FLOAT, 4},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"corners", DRW_ATTRIB_FLOAT, 8},
+ {"depth", DRW_ATTRIB_FLOAT, 1},
+ {"tria", DRW_ATTRIB_FLOAT, 4},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -431,9 +431,9 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Gwn_Batch
static float point_size = 4.0f;
DRW_shgroup_instance_format(g_formats.instance_distance_lines, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"start" , DRW_ATTRIB_FLOAT, 1},
- {"end" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"start", DRW_ATTRIB_FLOAT, 1},
+ {"end", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -450,7 +450,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom)
static const int False = false;
DRW_shgroup_instance_format(g_formats.instance_spot, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -472,12 +472,13 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_axes,
- pass, DRW_cache_bone_arrows_get(),
- g_formats.instance_color);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_axes,
+ pass, DRW_cache_bone_arrows_get(),
+ g_formats.instance_color);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
@@ -492,15 +493,16 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_outline,
- pass, DRW_cache_bone_envelope_outline_get(),
- g_formats.instance_bone_envelope_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope_outline,
+ pass, DRW_cache_bone_envelope_outline_get(),
+ g_formats.instance_bone_envelope_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -515,14 +517,15 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_distance,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope_distance);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope_distance,
+ pass, DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope_distance);
return grp;
}
@@ -536,16 +539,17 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope,
+ pass, DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope);
return grp;
}
@@ -559,14 +563,15 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_mball_handles, {
- {"ScaleTranslationMatrix" , DRW_ATTRIB_FLOAT, 12},
- {"radius" , DRW_ATTRIB_FLOAT, 1},
- {"color" , DRW_ATTRIB_FLOAT, 3}
+ {"ScaleTranslationMatrix", DRW_ATTRIB_FLOAT, 12},
+ {"radius", DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.mball_handles, pass,
- DRW_cache_screenspace_circle_get(),
- g_formats.instance_mball_handles);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.mball_handles, pass,
+ DRW_cache_screenspace_circle_get(),
+ g_formats.instance_mball_handles);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
@@ -585,11 +590,12 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4}
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_outline,
- pass, geom, g_formats.instance_bone_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.shape_outline,
+ pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -605,12 +611,13 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct Gwn_Bat
DRW_shgroup_instance_format(g_formats.instance_bone, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3}
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_solid,
- pass, geom, g_formats.instance_bone);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.shape_solid,
+ pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -626,12 +633,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3}
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere,
- pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_sphere,
+ pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
return grp;
}
@@ -646,12 +654,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4}
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere_outline,
- pass, DRW_cache_bone_point_wire_outline_get(),
- g_formats.instance_bone_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_sphere_outline,
+ pass, DRW_cache_bone_point_wire_outline_get(),
+ g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -667,16 +676,17 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone_stick, {
{"boneStart", DRW_ATTRIB_FLOAT, 3},
- {"boneEnd" , DRW_ATTRIB_FLOAT, 3},
+ {"boneEnd", DRW_ATTRIB_FLOAT, 3},
{"wireColor", DRW_ATTRIB_FLOAT, 4}, /* TODO port theses to uchar color */
{"boneColor", DRW_ATTRIB_FLOAT, 4},
{"headColor", DRW_ATTRIB_FLOAT, 4},
{"tailColor", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_stick,
- pass, DRW_cache_bone_stick_get(),
- g_formats.instance_bone_stick);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_stick,
+ pass, DRW_cache_bone_stick_get(),
+ g_formats.instance_bone_stick);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index e28278d0b67..9c5ca46e1a2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -587,7 +587,8 @@ static void drw_viewport_var_init(void)
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
{
BLI_assert(type >= 0 && type < DRW_MAT_COUNT);
- BLI_assert(((DST.override_mat & (1 << type)) != 0) || DST.draw_ctx.rv3d != NULL); /* Can't use this in render mode. */
+ /* Can't use this in render mode. */
+ BLI_assert(((DST.override_mat & (1 << type)) != 0) || DST.draw_ctx.rv3d != NULL);
copy_m4_m4(mat, DST.view_data.matstate.mat[type]);
}
@@ -700,7 +701,8 @@ void *DRW_view_layer_engine_data_get(DrawEngineType *engine_type)
return NULL;
}
-void **DRW_view_layer_engine_data_ensure_ex(ViewLayer *view_layer, DrawEngineType *engine_type, void (*callback)(void *storage))
+void **DRW_view_layer_engine_data_ensure_ex(
+ ViewLayer *view_layer, DrawEngineType *engine_type, void (*callback)(void *storage))
{
ViewLayerEngineData *sled;
@@ -1558,7 +1560,8 @@ static void draw_select_framebuffer_setup(const rcti *rect)
}
if (g_select_buffer.texture_depth == NULL) {
- g_select_buffer.texture_depth = GPU_texture_create_2D(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect), GPU_DEPTH_COMPONENT24, NULL, NULL);
+ g_select_buffer.texture_depth = GPU_texture_create_2D(
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect), GPU_DEPTH_COMPONENT24, NULL, NULL);
GPU_framebuffer_texture_attach(g_select_buffer.framebuffer, g_select_buffer.texture_depth, 0, 0);
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 1e2036714bf..b4dce47413e 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -797,7 +797,8 @@ DRWShadingGroup *DRW_shgroup_point_batch_create(struct GPUShader *shader, DRWPas
return shgroup;
}
-DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(struct GPUShader *shader, DRWPass *pass, Gwn_VertFormat *format)
+DRWShadingGroup *DRW_shgroup_line_batch_create_with_format(
+ struct GPUShader *shader, DRWPass *pass, Gwn_VertFormat *format)
{
DRWShadingGroup *shgroup = drw_shgroup_create_ex(shader, pass);
shgroup->type = DRW_SHG_LINE_BATCH;
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 14994e72169..fe1e780b813 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -822,7 +822,8 @@ static void draw_geometry_execute_ex(
}
/* step 2 : bind vertex array & draw */
- GWN_batch_program_set_no_use(geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
+ GWN_batch_program_set_no_use(
+ geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
/* XXX hacking gawain. we don't want to call glUseProgram! (huge performance loss) */
geom->program_in_use = true;