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authorClément Foucault <foucault.clem@gmail.com>2019-04-19 19:52:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-04-19 19:52:38 +0300
commit3368df4ab6eab69cc7aec30fccb2ac806c45bbe4 (patch)
tree715f82a4b6909f427e283b870199ea3d7b340c35 /source/blender/draw/intern
parent7e4db169f2ab8dd62281f0b42a6f7e33be5f32d6 (diff)
DRW: Expose VBO garbage collection timings
This adds user side options to tweak the behavior of the vbo garbage collection.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c11
-rw-r--r--source/blender/draw/intern/draw_manager.c11
2 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 41de51fde96..a433135e8b9 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -2004,6 +2004,8 @@ typedef struct MeshBatchCache {
DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
+ int lastmatch;
+
/* XXX, only keep for as long as sculpt mode uses shaded drawing. */
bool is_sculpt_points_tag;
@@ -4727,16 +4729,21 @@ static void mesh_create_uvedit_buffers(MeshRenderData *rdata,
/* Thread safety need to be assured by caller. Don't call this during drawing.
* Note: For now this only free the shading batches / vbo if any cd layers is
* not needed anymore. */
-void DRW_mesh_batch_cache_free_old(Mesh *me, int UNUSED(ctime))
+void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (cache == NULL)
return;
- if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used) == false) {
+ if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) {
+ cache->lastmatch = ctime;
+ }
+
+ if (ctime - cache->lastmatch > U.vbotimeout) {
mesh_batch_cache_discard_shaded_tri(cache);
}
+
mesh_cd_layers_type_clear(&cache->cd_used_over_time);
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 394cb6a144f..6c3bc7eb021 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -967,11 +967,9 @@ static void drw_drawdata_unlink_dupli(ID *id)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Rendering (DRW_engines)
+/** \name Garbage Collection
* \{ */
-#define DRW_BATCH_COLLECTION_RATE 60 /* in sec */
-
void DRW_cache_free_old_batches(Main *bmain)
{
Scene *scene;
@@ -979,7 +977,7 @@ void DRW_cache_free_old_batches(Main *bmain)
static int lasttime = 0;
int ctime = (int)PIL_check_seconds_timer();
- if (ctime % DRW_BATCH_COLLECTION_RATE || ctime == lasttime)
+ if (U.vbotimeout == 0 || (ctime - lasttime) < U.vbocollectrate || ctime == lasttime)
return;
lasttime = ctime;
@@ -2496,10 +2494,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
/**
* Clears the Depth Buffer and draws only the specified object.
*/
-void DRW_draw_depth_object(ARegion *ar,
- View3D *v3d,
- GPUViewport *viewport,
- Object *object)
+void DRW_draw_depth_object(ARegion *ar, View3D *v3d, GPUViewport *viewport, Object *object)
{
RegionView3D *rv3d = ar->regiondata;