diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-13 13:23:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-13 13:45:02 +0300 |
commit | 65b03129041f42dabe1cdfd5154fc6efa6e1e758 (patch) | |
tree | cef91a2e1528912b23f16f2dc1c5e41aab0d0315 /source/blender/draw/intern | |
parent | cd60843aef84b1801c9e0ff5c8d63926a20435cd (diff) |
3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools
See: T63518
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index a96ef4ed8fa..699ac8d5b0b 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1581,9 +1581,7 @@ void DRW_draw_render_loop_ex( if (DST.draw_ctx.evil_C) { /* needed so gizmo isn't obscured */ - if (((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) && - ((v3d->gizmo_flag & V3D_GIZMO_HIDE) == 0)) - { + if ((v3d->gizmo_flag & V3D_GIZMO_HIDE) == 0) { glDisable(GL_DEPTH_TEST); DRW_draw_gizmo_3d(); } @@ -1601,7 +1599,7 @@ void DRW_draw_render_loop_ex( GPU_depth_test(true); } - if ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) { + if ((v3d->gizmo_flag & V3D_GIZMO_HIDE) == 0) { /* Draw 2D after region info so we can draw on top of the camera passepartout overlay. * 'DRW_draw_region_info' sets the projection in pixel-space. */ GPU_depth_test(false); |