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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:39:07 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:45:21 +0300
commit240b8b967994235b24a034c87c18218e923924b7 (patch)
tree1349bcb70b0cbcc955ba36e3773482f3e40129f6 /source/blender/draw/intern
parentacd811278ebdfdc1329bedfade42c531c0c805a8 (diff)
Cleanup: Use full name for scene_layer in draw
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_armature.c4
-rw-r--r--source/blender/draw/intern/draw_common.c4
-rw-r--r--source/blender/draw/intern/draw_common.h4
-rw-r--r--source/blender/draw/intern/draw_manager.c14
-rw-r--r--source/blender/draw/intern/draw_view.c10
5 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index e31fbeb054c..90a50110698 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -1413,11 +1413,11 @@ static void DRW_shgroup_armature(
}
void DRW_shgroup_armature_object(
- Object *ob, SceneLayer *sl, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
+ Object *ob, SceneLayer *scene_layer, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire, DRWPass *UNUSED(pass_bone_envelope),
DRWShadingGroup *shgrp_relationship_lines)
{
float *color;
- DRW_object_wire_theme_get(ob, sl, &color);
+ DRW_object_wire_theme_get(ob, scene_layer, &color);
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, NULL, shgrp_relationship_lines);
draw_armature_pose(ob, color);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 1050594318f..125edcbc5d2 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -360,10 +360,10 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, struct Gwn_
* Get the wire color theme_id of an object based on it's state
* \a r_color is a way to get a pointer to the static color var associated
*/
-int DRW_object_wire_theme_get(Object *ob, SceneLayer *sl, float **r_color)
+int DRW_object_wire_theme_get(Object *ob, SceneLayer *scene_layer, float **r_color)
{
const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0;
- const bool active = (sl->basact && sl->basact->object == ob);
+ const bool active = (scene_layer->basact && scene_layer->basact->object == ob);
/* confusing logic here, there are 2 methods of setting the color
* 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
*
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index a6c9b24af7d..41f5abfcb65 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -105,12 +105,12 @@ struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_B
struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]);
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]);
-int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *sl, float **r_color);
+int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *scene_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
/* draw_armature.c */
void DRW_shgroup_armature_object(
- struct Object *ob, struct SceneLayer *sl,
+ struct Object *ob, struct SceneLayer *scene_layer,
struct DRWPass *pass_bone_solid, struct DRWPass *pass_bone_wire, struct DRWPass *pass_bone_envelope,
struct DRWShadingGroup *shgrp_relationship_lines);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 62f343a0679..5fc7b512826 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3047,9 +3047,9 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
-static void DRW_engines_enable(const Scene *scene, SceneLayer *sl, RenderEngineType *engine)
+static void DRW_engines_enable(const Scene *scene, SceneLayer *scene_layer, RenderEngineType *engine)
{
- Object *obact = OBACT_NEW(sl);
+ Object *obact = OBACT_NEW(scene_layer);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
DRW_engines_enable_from_engine(engine);
@@ -3451,9 +3451,9 @@ void DRW_draw_select_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
+ SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
#ifndef USE_GPU_SELECT
- UNUSED_VARS(vc, scene, sl, v3d, ar, rect);
+ UNUSED_VARS(vc, scene, scene_layer, v3d, ar, rect);
#else
RegionView3D *rv3d = ar->regiondata;
@@ -3503,7 +3503,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3570,7 +3570,7 @@ void DRW_draw_depth_loop(
{
Scene *scene = DEG_get_evaluated_scene(graph);
RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
- SceneLayer *sl = DEG_get_evaluated_scene_layer(graph);
+ SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
RegionView3D *rv3d = ar->regiondata;
/* backup (_never_ use rv3d->viewport) */
@@ -3600,7 +3600,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index ea1d93a6a85..02a07688f17 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -611,9 +611,9 @@ void DRW_draw_background(void)
/* **************************** 3D Cursor ******************************** */
-static bool is_cursor_visible(Scene *scene, SceneLayer *sl)
+static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
{
- Object *ob = OBACT_NEW(sl);
+ Object *ob = OBACT_NEW(scene_layer);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
@@ -625,7 +625,7 @@ static bool is_cursor_visible(Scene *scene, SceneLayer *sl)
}
/* exception: object in texture paint mode, clone brush, use_clone_layer disabled */
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- const Paint *p = BKE_paint_get_active(scene, sl);
+ const Paint *p = BKE_paint_get_active(scene, scene_layer);
if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) {
if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) {
@@ -647,14 +647,14 @@ void DRW_draw_cursor(void)
View3D *v3d = draw_ctx->v3d;
RegionView3D *rv3d = draw_ctx->rv3d;
Scene *scene = draw_ctx->scene;
- SceneLayer *sl = draw_ctx->scene_layer;
+ SceneLayer *scene_layer = draw_ctx->scene_layer;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- if (is_cursor_visible(scene, sl)) {
+ if (is_cursor_visible(scene, scene_layer)) {
float *co = ED_view3d_cursor3d_get(scene, v3d);
unsigned char crosshair_color[3];