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authorClément Foucault <foucault.clem@gmail.com>2020-06-02 11:47:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-02 11:47:56 +0300
commitbdda53fdb29d9f015df2db66a0cda98b0c19e1ff (patch)
tree207a5b735230a4bbed3337dfa0051e646d0bedad /source/blender/draw/intern
parent074d469165c76a6edd13647620ea43a098520a3c (diff)
GPU: Texture: Replace internal sampler state by explicit state object
This makes it easier to track as well as allowing us to sample the same texture with different sampling parameters (which should fix the related T73942 in the long run). Reviewed By: brecht Differential Revision: https://developer.blender.org/D7831
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 810a2e9389b..77b0462303d 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -61,17 +61,17 @@ static bool drw_texture_format_supports_framebuffer(eGPUTextureFormat format)
void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
{
- GPU_texture_bind(tex, 0);
if (flags & DRW_TEX_MIPMAP) {
GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
+ GPU_texture_bind(tex, 0);
GPU_texture_generate_mipmap(tex);
+ GPU_texture_unbind(tex);
}
else {
GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
}
GPU_texture_wrap_mode(tex, flags & DRW_TEX_WRAP, true);
GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
- GPU_texture_unbind(tex);
}
GPUTexture *DRW_texture_create_1d(int w,