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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 11:47:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-02 11:47:56 +0300 |
commit | bdda53fdb29d9f015df2db66a0cda98b0c19e1ff (patch) | |
tree | 207a5b735230a4bbed3337dfa0051e646d0bedad /source/blender/draw/intern | |
parent | 074d469165c76a6edd13647620ea43a098520a3c (diff) |
GPU: Texture: Replace internal sampler state by explicit state object
This makes it easier to track as well as allowing us to sample the same
texture with different sampling parameters (which should fix the related
T73942 in the long run).
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7831
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager_texture.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c index 810a2e9389b..77b0462303d 100644 --- a/source/blender/draw/intern/draw_manager_texture.c +++ b/source/blender/draw/intern/draw_manager_texture.c @@ -61,17 +61,17 @@ static bool drw_texture_format_supports_framebuffer(eGPUTextureFormat format) void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags) { - GPU_texture_bind(tex, 0); if (flags & DRW_TEX_MIPMAP) { GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER); + GPU_texture_bind(tex, 0); GPU_texture_generate_mipmap(tex); + GPU_texture_unbind(tex); } else { GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER); } GPU_texture_wrap_mode(tex, flags & DRW_TEX_WRAP, true); GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE); - GPU_texture_unbind(tex); } GPUTexture *DRW_texture_create_1d(int w, |