diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-15 16:20:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-15 16:22:47 +0300 |
commit | 3e989e8c8de6e80ace4713e5de685f94f672f287 (patch) | |
tree | 02acd2c4054771877c123ff65ee41a8b4f27a9d3 /source/blender/draw/intern | |
parent | b44cec0eca8bb191abba3396dedd9a79e23386ef (diff) |
GPUVertBuf: Add support for binding as buffer texture
This is often needed and somehow cumbersome to set up. This will allow some
code simplifications.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 6 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 25 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 6 |
4 files changed, 38 insertions, 1 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 8c840ac3875..279830b1adf 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -623,6 +623,12 @@ void DRW_shgroup_vertex_buffer_ex(DRWShadingGroup *shgroup, void DRW_shgroup_vertex_buffer_ref_ex(DRWShadingGroup *shgroup, const char *name, struct GPUVertBuf **vertex_buffer DRW_DEBUG_FILE_LINE_ARGS); +void DRW_shgroup_buffer_texture_ex(DRWShadingGroup *shgroup, + const char *name, + struct GPUVertBuf *vertex_buffer); +void DRW_shgroup_buffer_texture_ref_ex(DRWShadingGroup *shgroup, + const char *name, + struct GPUVertBuf **vertex_buffer); #ifdef DRW_UNUSED_RESOURCE_TRACKING # define DRW_shgroup_vertex_buffer(shgroup, name, vert) \ diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index 2d0837370b2..aa0c472be04 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -319,6 +319,8 @@ typedef enum { DRW_UNIFORM_STORAGE_BLOCK, DRW_UNIFORM_STORAGE_BLOCK_REF, DRW_UNIFORM_TFEEDBACK_TARGET, + DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE, + DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE_REF, DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE, DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE_REF, /** Per drawcall uniforms/UBO */ diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index b0d8017940f..161a097d154 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -547,6 +547,29 @@ void DRW_shgroup_vertex_buffer_ref_ex(DRWShadingGroup *shgroup, shgroup, location, DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE_REF, vertex_buffer, 0, 0, 1); } +void DRW_shgroup_buffer_texture_ex(DRWShadingGroup *shgroup, + const char *name, + GPUVertBuf *vertex_buffer) +{ + int location = GPU_shader_get_ssbo(shgroup->shader, name); + if (location == -1) { + return; + } + drw_shgroup_uniform_create_ex( + shgroup, location, DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE, vertex_buffer, 0, 0, 1); +} + +void DRW_shgroup_buffer_texture_ref_ex(DRWShadingGroup *shgroup, + const char *name, + GPUVertBuf **vertex_buffer) +{ + int location = GPU_shader_get_ssbo(shgroup->shader, name); + if (location == -1) { + return; + } + drw_shgroup_uniform_create_ex( + shgroup, location, DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE_REF, vertex_buffer, 0, 0, 1); +} /** \} */ /* -------------------------------------------------------------------- */ @@ -624,7 +647,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob) drw_call_calc_orco(ob, ob_infos->orcotexfac); /* Random float value. */ uint random = (DST.dupli_source) ? - DST.dupli_source->random_id : + DST.dupli_source->random_id : /* TODO(fclem): this is rather costly to do at runtime. Maybe we can * put it in ob->runtime and make depsgraph ensure it is up to date. */ BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0); diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 2c5b02f88a9..e7e0e0ce41f 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -693,6 +693,12 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup, *use_tfeedback = GPU_shader_transform_feedback_enable(shgroup->shader, ((GPUVertBuf *)uni->pvalue)); break; + case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE_REF: + GPU_vertbuf_bind_as_texture(*uni->vertbuf_ref, uni->location); + break; + case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE: + GPU_vertbuf_bind_as_texture(uni->vertbuf, uni->location); + break; case DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE_REF: GPU_vertbuf_bind_as_ssbo(*uni->vertbuf_ref, uni->location); break; |