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author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-06 18:54:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-06 19:43:14 +0300 |
commit | 9d77b5d5910b65bed88817169d5444cfb189eb63 (patch) | |
tree | 2c1b33f4aa44b94247ae977befd1fbc675076b39 /source/blender/draw/intern | |
parent | ed555750eb8294005f54425094cb692f29830631 (diff) |
Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe rendering.
This was adding an unecessary high number of DRWCall per objects.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 599656ae163..fe489315e97 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -326,9 +326,11 @@ void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *at const void *array[] = {__VA_ARGS__}; \ DRW_shgroup_call_dynamic_add_array(shgroup, array, (sizeof(array) / sizeof(*array))); \ } while (0) +/* Use this only to make your instances selectable. */ #define DRW_shgroup_call_dynamic_add_empty(shgroup) do { \ DRW_shgroup_call_dynamic_add_array(shgroup, NULL, 0); \ } while (0) +/* Use this to set a high number of instances. */ void DRW_shgroup_set_instance_count(DRWShadingGroup *shgroup, int count); void DRW_shgroup_state_enable(DRWShadingGroup *shgroup, DRWState state); |