diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 01:36:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-11 18:23:55 +0300 |
commit | f30a2a786214c4ef08612486c227add0bb6bf35b (patch) | |
tree | c12d720ce8b4f3c3b5888fda471e6d77df8fa1b2 /source/blender/draw/intern | |
parent | 0260fad9ba41c3a714df9b39e6e6d171b143cf41 (diff) |
GPUFramebuffer: Add possibility to blit stencil buffer.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index b54d90a5682..1941ad0a441 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -94,8 +94,8 @@ typedef char DRWViewportEmptyList; #define MULTISAMPLE_SYNC_ENABLE(dfbl) { \ if (dfbl->multisample_fb != NULL) { \ DRW_stats_query_start("Multisample Blit"); \ - DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, false); \ - DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, true); \ + DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, false, false); \ + DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, true, false); \ DRW_framebuffer_bind(dfbl->multisample_fb); \ DRW_stats_query_end(); \ } \ @@ -104,8 +104,8 @@ typedef char DRWViewportEmptyList; #define MULTISAMPLE_SYNC_DISABLE(dfbl) { \ if (dfbl->multisample_fb != NULL) { \ DRW_stats_query_start("Multisample Resolve"); \ - DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, false); \ - DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, true); \ + DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, false, false); \ + DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, true, false); \ DRW_framebuffer_bind(dfbl->default_fb); \ DRW_stats_query_end(); \ } \ @@ -234,7 +234,7 @@ void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, struct GPUTexture void DRW_framebuffer_texture_layer_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int layer, int mip); void DRW_framebuffer_cubeface_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int face, int mip); void DRW_framebuffer_texture_detach(struct GPUTexture *tex); -void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth); +void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth, bool stencil); void DRW_framebuffer_recursive_downsample( struct GPUFrameBuffer *fb, struct GPUTexture *tex, int num_iter, void (*callback)(void *userData, int level), void *userData); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 7061aa640a5..2e35a30351a 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2393,9 +2393,9 @@ void DRW_framebuffer_texture_detach(GPUTexture *tex) GPU_framebuffer_texture_detach(tex); } -void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth) +void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth, bool stencil) { - GPU_framebuffer_blit(fb_read, 0, fb_write, 0, depth); + GPU_framebuffer_blit(fb_read, 0, fb_write, 0, depth, stencil); } void DRW_framebuffer_recursive_downsample( |