diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2018-11-22 13:38:03 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2018-11-23 23:19:23 +0300 |
commit | 1e820898ff4dfc734710a6640ca7bafc0bfc69db (patch) | |
tree | 8f68fba82219df0295d89581e49e105ff907ba80 /source/blender/draw/intern | |
parent | e49c66efae9d9fb85154ca4b3073ae3733400708 (diff) |
Depsgraph: add a new operation node for computing B-Bone segments.
Computing the shape of a B-Bone is a quite expensive operation, and
there are multiple constraints that can access this information in
a variety of useful ways. This means computing the shape once per
bone and saving it is good for performance.
Since the shape may depend on the position of up to two other bones,
often in a "cyclic" manner, this computation has to be a separate
node with its own dependencies.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D3975
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 40581093b28..aec25274ab1 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -1082,7 +1082,12 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc if (pchan) { Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix; if (bbone_segments > 1) { - b_bone_spline_setup(pchan, false, bbones_mat); + if (bbone_segments == pchan->runtime.bbone_segments) { + memcpy(bbones_mat, pchan->runtime.bbone_pose_mats, sizeof(Mat4) * bbone_segments); + } + else { + b_bone_spline_setup(pchan, false, bbones_mat); + } for (int i = bbone_segments; i--; bbones_mat++) { mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s); |