diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-26 03:16:17 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-26 03:16:17 +0300 |
commit | 741ed1029e57f4b5d3fc0f85c25ac5791d582e9a (patch) | |
tree | b6618a9a44913276e67782bbc5a4eab40d67687c /source/blender/draw/intern | |
parent | e40870c47967144aa75c9185a6d0ba1e149bb4e2 (diff) |
Cleanup: naming of DRW mesh weight API
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 27 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 21 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 77 |
3 files changed, 64 insertions, 61 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 716ad93223a..301aa7c9970 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -2962,37 +2962,38 @@ GPUBatch *DRW_cache_mesh_surface_weights_get(Object *ob, ToolSettings *ts, bool Mesh *me = ob->data; /* Extract complete vertex weight group selection state and mode flags. */ - VertexWeightSelection vwsel; - memset(&vwsel, 0, sizeof(vwsel)); + struct DRW_MeshWeightState wstate; + memset(&wstate, 0, sizeof(wstate)); - vwsel.defgroup_active = ob->actdef - 1; - vwsel.defgroup_tot = BLI_listbase_count(&ob->defbase); + wstate.defgroup_active = ob->actdef - 1; + wstate.defgroup_len = BLI_listbase_count(&ob->defbase); - vwsel.alert_mode = ts->weightuser; + wstate.alert_mode = ts->weightuser; if (paint_mode && ts->multipaint) { /* Multipaint needs to know all selected bones, not just the active group. * This is actually a relatively expensive operation, but caching would be difficult. */ - vwsel.defgroup_sel = BKE_object_defgroup_selected_get(ob, vwsel.defgroup_tot, &vwsel.defgroup_sel_tot); + wstate.defgroup_sel = BKE_object_defgroup_selected_get(ob, wstate.defgroup_len, &wstate.defgroup_sel_len); - if (vwsel.defgroup_sel_tot > 1) { - vwsel.flags |= VWEIGHT_MULTIPAINT | (ts->auto_normalize ? VWEIGHT_AUTO_NORMALIZE : 0); + if (wstate.defgroup_sel_len > 1) { + wstate.flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT | (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0); if (me->editflag & ME_EDIT_MIRROR_X) { - BKE_object_defgroup_mirror_selection(ob, vwsel.defgroup_tot, vwsel.defgroup_sel, vwsel.defgroup_sel, &vwsel.defgroup_sel_tot); + BKE_object_defgroup_mirror_selection( + ob, wstate.defgroup_len, wstate.defgroup_sel, wstate.defgroup_sel, &wstate.defgroup_sel_len); } } /* With only one selected bone Multipaint reverts to regular mode. */ else { - vwsel.defgroup_sel_tot = 0; - MEM_SAFE_FREE(vwsel.defgroup_sel); + wstate.defgroup_sel_len = 0; + MEM_SAFE_FREE(wstate.defgroup_sel); } } /* Generate the weight data using the selection. */ - GPUBatch *batch = DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me, &vwsel); + GPUBatch *batch = DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me, &wstate); - DRW_vweight_selection_clear(&vwsel); + DRW_mesh_weight_state_clear(&wstate); return batch; } diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 372ec6cdf6c..ca14d6ae3cc 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -97,26 +97,27 @@ struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt); struct GPUBatch *DRW_lattice_batch_cache_get_overlay_verts(struct Lattice *lt); /* Vertex Group Selection and display options */ -typedef struct VertexWeightSelection { +struct DRW_MeshWeightState { int defgroup_active; - int defgroup_tot; + int defgroup_len; short flags; char alert_mode; /* Set of all selected bones for Multipaint. */ - int defgroup_sel_tot; bool *defgroup_sel; -} VertexWeightSelection; + int defgroup_sel_len; +}; +/* DRW_MeshWeightState.flags */ enum { - VWEIGHT_MULTIPAINT = (1 << 0), - VWEIGHT_AUTO_NORMALIZE = (1 << 1), + DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0), + DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1), }; -void DRW_vweight_selection_clear(struct VertexWeightSelection *sel); -void DRW_vweight_selection_copy(struct VertexWeightSelection *sel, const struct VertexWeightSelection *src); -bool DRW_vweight_selection_compare(const struct VertexWeightSelection *a, const struct VertexWeightSelection *b); +void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate); +void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src); +bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b); /* Mesh */ struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded( @@ -130,7 +131,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me); -struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct VertexWeightSelection *vwsel); +struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct DRW_MeshWeightState *wstate); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index f00eb084665..cc3360d76e9 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1119,16 +1119,16 @@ static void vertex_weight_color(float vweight[3], float weight, bool show_alert_ } } -static void evaluate_vertex_weight(float vweight[3], const MDeformVert *dvert, const VertexWeightSelection *vwsel) +static void evaluate_vertex_weight(float vweight[3], const MDeformVert *dvert, const struct DRW_MeshWeightState *wstate) { float input = 0.0f; bool show_alert_color = false; - if (vwsel->flags & VWEIGHT_MULTIPAINT) { + if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) { /* Multi-Paint feature */ input = BKE_defvert_multipaint_collective_weight( - dvert, vwsel->defgroup_tot, vwsel->defgroup_sel, vwsel->defgroup_sel_tot, - (vwsel->flags & VWEIGHT_AUTO_NORMALIZE) != 0); + dvert, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel_len, + (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0); /* make it black if the selected groups have no weight on a vertex */ if (input == 0.0f) { @@ -1137,16 +1137,16 @@ static void evaluate_vertex_weight(float vweight[3], const MDeformVert *dvert, c } else { /* default, non tricky behavior */ - input = defvert_find_weight(dvert, vwsel->defgroup_active); + input = defvert_find_weight(dvert, wstate->defgroup_active); if (input == 0.0f) { - switch (vwsel->alert_mode) { + switch (wstate->alert_mode) { case OB_DRAW_GROUPUSER_ACTIVE: show_alert_color = true; break; case OB_DRAW_GROUPUSER_ALL: - show_alert_color = defvert_is_weight_zero(dvert, vwsel->defgroup_tot); + show_alert_color = defvert_is_weight_zero(dvert, wstate->defgroup_len); break; } } @@ -1159,11 +1159,11 @@ static void evaluate_vertex_weight(float vweight[3], const MDeformVert *dvert, c static const unsigned char missing_weight_color[3] = { 0xa0, 0x00, 0xa0 }; /** Ensure #MeshRenderData.vert_weight_color */ -static void mesh_render_data_ensure_vert_weight_color(MeshRenderData *rdata, const VertexWeightSelection *vwsel) +static void mesh_render_data_ensure_vert_weight_color(MeshRenderData *rdata, const struct DRW_MeshWeightState *wstate) { float (*vweight)[3] = rdata->vert_weight_color; if (vweight == NULL) { - if (vwsel->defgroup_active == -1) { + if (wstate->defgroup_active == -1) { goto fallback; } @@ -1181,7 +1181,7 @@ static void mesh_render_data_ensure_vert_weight_color(MeshRenderData *rdata, con vweight = rdata->vert_weight_color = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__); BM_ITER_MESH_INDEX(eve, &viter, bm, BM_VERT, i) { const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset); - evaluate_vertex_weight(vweight[i], dvert, vwsel); + evaluate_vertex_weight(vweight[i], dvert, wstate); } } else { @@ -1191,7 +1191,7 @@ static void mesh_render_data_ensure_vert_weight_color(MeshRenderData *rdata, con vweight = rdata->vert_weight_color = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__); for (int i = 0; i < rdata->vert_len; i++) { - evaluate_vertex_weight(vweight[i], &rdata->dvert[i], vwsel); + evaluate_vertex_weight(vweight[i], &rdata->dvert[i], wstate); } } } @@ -1202,11 +1202,11 @@ fallback: float error_color[3]; - if ((vwsel->defgroup_active < 0) && (vwsel->defgroup_tot > 0)) { + if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) { rgb_uchar_to_float(error_color, missing_weight_color); } else { - vertex_weight_color(error_color, 0.0f, vwsel->alert_mode != OB_DRAW_GROUPUSER_NONE); + vertex_weight_color(error_color, 0.0f, wstate->alert_mode != OB_DRAW_GROUPUSER_NONE); } for (int i = 0; i < rdata->vert_len; i++) { @@ -1596,38 +1596,38 @@ static void add_overlay_loose_vert( * \{ */ /** Reset the selection structure, deallocating heap memory as appropriate. */ -void DRW_vweight_selection_clear(struct VertexWeightSelection *sel) +void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate) { - MEM_SAFE_FREE(sel->defgroup_sel); + MEM_SAFE_FREE(wstate->defgroup_sel); - memset(sel, 0, sizeof(VertexWeightSelection)); + memset(wstate, 0, sizeof(*wstate)); - sel->defgroup_active = -1; + wstate->defgroup_active = -1; } /** Copy selection data from one structure to another, including heap memory. */ -void DRW_vweight_selection_copy(struct VertexWeightSelection *sel, const struct VertexWeightSelection *src) +void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src) { - MEM_SAFE_FREE(sel->defgroup_sel); + MEM_SAFE_FREE(wstate_dst->defgroup_sel); - memcpy(sel, src, sizeof(VertexWeightSelection)); + memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst)); - if (src->defgroup_sel) { - sel->defgroup_sel = MEM_dupallocN(src->defgroup_sel); + if (wstate_src->defgroup_sel) { + wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel); } } /** Compare two selection structures. */ -bool DRW_vweight_selection_compare(const struct VertexWeightSelection *a, const struct VertexWeightSelection *b) +bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b) { return a->defgroup_active == b->defgroup_active && - a->defgroup_tot == b->defgroup_tot && + a->defgroup_len == b->defgroup_len && a->flags == b->flags && a->alert_mode == b->alert_mode && - a->defgroup_sel_tot == b->defgroup_sel_tot && + a->defgroup_sel_len == b->defgroup_sel_len && ((!a->defgroup_sel && !b->defgroup_sel) || (a->defgroup_sel && b->defgroup_sel && - memcmp(a->defgroup_sel, b->defgroup_sel, a->defgroup_tot * sizeof(bool)) == 0)); + memcmp(a->defgroup_sel, b->defgroup_sel, a->defgroup_len * sizeof(bool)) == 0)); } /** \} */ @@ -1741,7 +1741,7 @@ typedef struct MeshBatchCache { int mat_len; bool is_editmode; - VertexWeightSelection vertex_weight_selection; + struct DRW_MeshWeightState weight_state; /* XXX, only keep for as long as sculpt mode uses shaded drawing. */ bool is_sculpt_points_tag; @@ -1818,7 +1818,7 @@ static void mesh_batch_cache_init(Mesh *me) cache->is_maybe_dirty = false; cache->is_dirty = false; - DRW_vweight_selection_clear(&cache->vertex_weight_selection); + DRW_mesh_weight_state_clear(&cache->weight_state); } static MeshBatchCache *mesh_batch_cache_get(Mesh *me) @@ -1830,12 +1830,12 @@ static MeshBatchCache *mesh_batch_cache_get(Mesh *me) return me->runtime.batch_cache; } -static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, const VertexWeightSelection *vwsel) +static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, const struct DRW_MeshWeightState *wstate) { - if (!DRW_vweight_selection_compare(&cache->vertex_weight_selection, vwsel)) { + if (!DRW_mesh_weight_state_compare(&cache->weight_state, wstate)) { GPU_BATCH_DISCARD_SAFE(cache->triangles_with_weights); - DRW_vweight_selection_clear(&cache->vertex_weight_selection); + DRW_mesh_weight_state_clear(&cache->weight_state); } } @@ -2014,7 +2014,7 @@ static void mesh_batch_cache_clear(Mesh *me) GPU_BATCH_DISCARD_SAFE(cache->texpaint_triangles_single); - DRW_vweight_selection_clear(&cache->vertex_weight_selection); + DRW_mesh_weight_state_clear(&cache->weight_state); } void DRW_mesh_batch_cache_free(Mesh *me) @@ -2771,7 +2771,7 @@ static GPUVertBuf *mesh_create_verts_select_id( } static GPUVertBuf *mesh_create_tri_weights( - MeshRenderData *rdata, bool use_hide, const VertexWeightSelection *vwsel) + MeshRenderData *rdata, bool use_hide, const struct DRW_MeshWeightState *wstate) { BLI_assert( rdata->types & @@ -2794,7 +2794,7 @@ static GPUVertBuf *mesh_create_tri_weights( int vbo_len_used = 0; GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); - mesh_render_data_ensure_vert_weight_color(rdata, vwsel); + mesh_render_data_ensure_vert_weight_color(rdata, wstate); const float (*vert_weight_color)[3] = rdata->vert_weight_color; if (rdata->edit_bmesh) { @@ -3963,11 +3963,12 @@ GPUBatch *DRW_mesh_batch_cache_get_loose_edges_with_normals(Mesh *me) return cache->ledges_with_normals; } -GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, const VertexWeightSelection *vwsel) +GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights( + Mesh *me, const struct DRW_MeshWeightState *wstate) { MeshBatchCache *cache = mesh_batch_cache_get(me); - mesh_batch_cache_check_vertex_group(cache, vwsel); + mesh_batch_cache_check_vertex_group(cache, wstate); if (cache->triangles_with_weights == NULL) { const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0; @@ -3976,9 +3977,9 @@ GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, MeshRenderData *rdata = mesh_render_data_create(me, datatype); cache->triangles_with_weights = GPU_batch_create_ex( - GPU_PRIM_TRIS, mesh_create_tri_weights(rdata, use_hide, vwsel), NULL, GPU_BATCH_OWNS_VBO); + GPU_PRIM_TRIS, mesh_create_tri_weights(rdata, use_hide, wstate), NULL, GPU_BATCH_OWNS_VBO); - DRW_vweight_selection_copy(&cache->vertex_weight_selection, vwsel); + DRW_mesh_weight_state_copy(&cache->weight_state, wstate); GPUVertBuf *vbo_tris = use_hide ? mesh_create_tri_pos_and_normals_visible_only(rdata) : |