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authorMike Erwin <significant.bit@gmail.com>2017-03-22 21:48:47 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-22 21:48:47 +0300
commit98a0dd6888b74de132fa936e15f5d589042e8f91 (patch)
treeb3e0f498fd73dc7fda77d8393cc599b15e0265ac /source/blender/draw/intern
parent0c2fd1357d32744c59957e0bdc846d34e7b74f30 (diff)
OpenGL: load projection matrix with new API
New API does not share legacy OpenGL's concept of matrix modes. Part of T49450
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager.c12
-rw-r--r--source/blender/draw/intern/draw_view.c4
2 files changed, 3 insertions, 13 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index ad4678d8ee1..c9ba26824e0 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1065,11 +1065,7 @@ void DRW_draw_callbacks_pre_scene(void)
struct ARegion *ar = CTX_wm_region(DST.context);
RegionView3D *rv3d = CTX_wm_region_view3d(DST.context);
- /* This is temporary
- * waiting for the full matrix switch */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
ED_region_draw_cb_draw(DST.context, ar, REGION_DRAW_PRE_VIEW);
@@ -1080,11 +1076,7 @@ void DRW_draw_callbacks_post_scene(void)
struct ARegion *ar = CTX_wm_region(DST.context);
RegionView3D *rv3d = CTX_wm_region_view3d(DST.context);
- /* This is temporary
- * waiting for the full matrix switch */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
ED_region_draw_cb_draw(DST.context, ar, REGION_DRAW_POST_VIEW);
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index e0a19cec7ad..2620989bcbe 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -531,9 +531,7 @@ void DRW_draw_grid(void)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
else {