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authorCampbell Barton <ideasman42@gmail.com>2020-08-07 15:56:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-07 15:56:13 +0300
commit48e089375ebe4aeb30d60e9d8ef6f467280cf07d (patch)
treeaf4675f9b8489fb49b68a9a9d977a098e645f640 /source/blender/draw/intern
parentb134434224254d4ac3fc73d023f2f6d914746690 (diff)
Cleanup: pass arrays const where possible
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index a1d2a7eeb4a..a22d4cc95a2 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -3611,12 +3611,14 @@ static void compute_normalize_edge_vectors(float auv[2][2],
normalize_v3(av[1]);
}
-static short v2_to_short_angle(float v[2])
+static short v2_to_short_angle(const float v[2])
{
return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
}
-static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch)
+static void edituv_get_stretch_angle(float auv[2][2],
+ const float av[2][3],
+ UVStretchAngle *r_stretch)
{
/* Send UV's to the shader and let it compute the aspect corrected angle. */
r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);