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authorOmar Emara <mail@OmarEmara.dev>2022-08-10 10:14:22 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-08-10 10:14:22 +0300
commit624b0ac656e4876c8518adb479be94e581c46bb8 (patch)
treecd5cd314498cab0ca367d33ce41f768de1af378e /source/blender/draw/intern
parent169216684a7dd9fff065bad2c0bad60578f9412f (diff)
Realtime Compositor: Add evaluator and engine
This patch adds the core realtime compositor evaluator as well as a compositor draw engine powered by the evaluator that operates in the viewport. The realtime compositor is a new GPU accelerated compositor that will be used to power the viewport compositor imminently as well as the existing compositor in the future. This patch only adds the evaluator and engine as an experimental feature, the implementation of the nodes themselves will be committed separately. See T99210. Differential Revision: https://developer.blender.org/D15206 Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager.c34
1 files changed, 33 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 63c7cc667cb..b965045a424 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -43,6 +43,7 @@
#include "DNA_camera_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
#include "ED_gpencil.h"
@@ -84,6 +85,7 @@
#include "draw_cache_impl.h"
#include "engines/basic/basic_engine.h"
+#include "engines/compositor/compositor_engine.h"
#include "engines/eevee/eevee_engine.h"
#include "engines/eevee_next/eevee_engine.h"
#include "engines/external/external_engine.h"
@@ -1214,6 +1216,31 @@ static void drw_engines_enable_editors(void)
}
}
+static bool is_compositor_enabled(void)
+{
+ if (!U.experimental.use_realtime_compositor) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.flag & V3D_SHADING_COMPOSITOR)) {
+ return false;
+ }
+
+ if (!(DST.draw_ctx.v3d->shading.type > OB_MATERIAL)) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->use_nodes) {
+ return false;
+ }
+
+ if (!DST.draw_ctx.scene->nodetree) {
+ return false;
+ }
+
+ return true;
+}
+
static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
RenderEngineType *engine_type,
bool gpencil_engine_needed)
@@ -1226,6 +1253,11 @@ static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
if (gpencil_engine_needed && ((drawtype >= OB_SOLID) || !use_xray)) {
use_drw_engine(&draw_engine_gpencil_type);
}
+
+ if (is_compositor_enabled()) {
+ use_drw_engine(&draw_engine_compositor_type);
+ }
+
drw_engines_enable_overlays();
#ifdef WITH_DRAW_DEBUG
@@ -1597,7 +1629,6 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
GPUViewport *viewport,
const bContext *evil_C)
{
-
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = region->regiondata;
@@ -2948,6 +2979,7 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_overlay_type);
DRW_engine_register(&draw_engine_select_type);
DRW_engine_register(&draw_engine_basic_type);
+ DRW_engine_register(&draw_engine_compositor_type);
#ifdef WITH_DRAW_DEBUG
DRW_engine_register(&draw_engine_debug_select_type);
#endif