diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-03 10:08:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-03 10:22:02 +0300 |
commit | 39678442e1ed515f84d62ac75b11086699d4e8b3 (patch) | |
tree | dfb691a92f582a02760b6cf50e47d3adfd764e39 /source/blender/draw/intern | |
parent | d7982f71e95e5caecb31dca54eb3cf0670aabbb3 (diff) |
Cleanup: typos
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_curve.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 4 |
5 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index d6187e32036..fdb1b87589e 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -431,7 +431,7 @@ void DRW_viewport_matrix_override_set_all(DRWMatrixState *state); void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type); void DRW_viewport_matrix_override_unset_all(void); -/* Thoses are in viewspace so negative if in persp. +/* These are in view-space so negative if in perspective. * Extract near and far clip distance from the projection matrix. */ float DRW_viewport_near_distance_get(void); float DRW_viewport_far_distance_get(void); diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 82662d77020..3faf8a352b2 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -1298,7 +1298,7 @@ static void draw_bone_line( drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail); } else { - /* In selection mode, draw bone, root and tip separatly. */ + /* In selection mode, draw bone, root and tip separately. */ DRW_select_load_id(select_id | BONESEL_BONE); drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display); diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c index 3939ea062e9..1bf34953dc6 100644 --- a/source/blender/draw/intern/draw_cache_impl_curve.c +++ b/source/blender/draw/intern/draw_cache_impl_curve.c @@ -61,7 +61,7 @@ enum { * TODO * - Ensure `CurveCache`, `SEQUENCER_DAG_WORKAROUND`. * - Check number of verts/edges to see if cache is valid. - * - Check if 'overlay.edges' can use single attribyte per edge, not 2 (for selection drawing). + * - Check if 'overlay.edges' can use single attribute per edge, not 2 (for selection drawing). */ static void curve_batch_cache_clear(Curve *cu); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index df91af8123a..eafcfb007e7 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1595,7 +1595,7 @@ typedef struct MeshBatchCache { int edges_face_overlay_tri_count; /* Number of tri in edges_face_overlay(_adj)_tx */ /* Maybe have shaded_triangles_data split into pos_nor and uv_tangent - * to minimise data transfer for skinned mesh. */ + * to minimize data transfer for skinned mesh. */ Gwn_VertFormat shaded_triangles_format; Gwn_VertBuf *shaded_triangles_data; Gwn_IndexBuf **shaded_triangles_in_order; diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 3b7d19ac361..03692fd9475 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -923,7 +923,7 @@ static void release_texture_slots(bool with_persist) } } - /* Reset so that slots are consistenly assigned for different shader + /* Reset so that slots are consistently assigned for different shader * draw calls, to avoid shader specialization/patching by the driver. */ DST.RST.bind_tex_inc = 0; } @@ -940,7 +940,7 @@ static void release_ubo_slots(bool with_persist) } } - /* Reset so that slots are consistenly assigned for different shader + /* Reset so that slots are consistently assigned for different shader * draw calls, to avoid shader specialization/patching by the driver. */ DST.RST.bind_ubo_inc = 0; } |