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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
commit5ebebcfbfff4c218ab4101ee7f6a66617ee9b01f (patch)
tree86f319a9291847c2608bfd0b89bae3d504e378cf /source/blender/draw/intern
parentcd1600413246a62156441f6e7910489b19ae5a28 (diff)
WM: rename manipulator to gizmo internally
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager.c8
-rw-r--r--source/blender/draw/intern/draw_view.c22
-rw-r--r--source/blender/draw/intern/draw_view.h4
3 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index d8e1aa2c7a4..98d6f167d30 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1438,12 +1438,12 @@ void DRW_draw_render_loop_ex(
glEnable(GL_DEPTH_TEST);
if (DST.draw_ctx.evil_C) {
- /* needed so manipulator isn't obscured */
+ /* needed so gizmo isn't obscured */
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- ((v3d->mpr_flag & V3D_MANIPULATOR_HIDE) == 0))
+ ((v3d->mpr_flag & V3D_GIZMO_HIDE) == 0))
{
glDisable(GL_DEPTH_TEST);
- DRW_draw_manipulator_3d();
+ DRW_draw_gizmo_3d();
}
DRW_draw_region_info();
@@ -1451,7 +1451,7 @@ void DRW_draw_render_loop_ex(
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
/* Draw 2D after region info so we can draw on top of the camera passepartout overlay.
* 'DRW_draw_region_info' sets the projection in pixel-space. */
- DRW_draw_manipulator_2d();
+ DRW_draw_gizmo_2d();
glEnable(GL_DEPTH_TEST);
}
}
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 59ae8a918f9..75a7d567d5c 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -739,30 +739,30 @@ void DRW_draw_cursor(void)
}
}
-/* **************************** 3D Manipulator ******************************** */
+/* **************************** 3D Gizmo ******************************** */
-void DRW_draw_manipulator_3d(void)
+void DRW_draw_gizmo_3d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
ARegion *ar = draw_ctx->ar;
- /* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */
- /* TODO depth culling manipulators is not yet supported, just drawing _3D here, should
+ /* draw depth culled gizmos - gizmos need to be updated *after* view matrix was set up */
+ /* TODO depth culling gizmos is not yet supported, just drawing _3D here, should
* later become _IN_SCENE (and draw _3D separate) */
- WM_manipulatormap_draw(
- ar->manipulator_map, draw_ctx->evil_C,
- WM_MANIPULATORMAP_DRAWSTEP_3D);
+ WM_gizmomap_draw(
+ ar->gizmo_map, draw_ctx->evil_C,
+ WM_GIZMOMAP_DRAWSTEP_3D);
}
-void DRW_draw_manipulator_2d(void)
+void DRW_draw_gizmo_2d(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
ARegion *ar = draw_ctx->ar;
- WM_manipulatormap_draw(
- ar->manipulator_map, draw_ctx->evil_C,
- WM_MANIPULATORMAP_DRAWSTEP_2D);
+ WM_gizmomap_draw(
+ ar->gizmo_map, draw_ctx->evil_C,
+ WM_GIZMOMAP_DRAWSTEP_2D);
glDepthMask(GL_TRUE);
}
diff --git a/source/blender/draw/intern/draw_view.h b/source/blender/draw/intern/draw_view.h
index 203420483a7..8f45a5fd786 100644
--- a/source/blender/draw/intern/draw_view.h
+++ b/source/blender/draw/intern/draw_view.h
@@ -30,7 +30,7 @@ void DRW_draw_grid(void);
void DRW_draw_region_info(void);
void DRW_draw_background(void);
void DRW_draw_cursor(void);
-void DRW_draw_manipulator_3d(void);
-void DRW_draw_manipulator_2d(void);
+void DRW_draw_gizmo_3d(void);
+void DRW_draw_gizmo_2d(void);
#endif /* __DRAW_VIEW_H__ */