diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 00:49:00 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 00:49:00 +0300 |
commit | 5ebebcfbfff4c218ab4101ee7f6a66617ee9b01f (patch) | |
tree | 86f319a9291847c2608bfd0b89bae3d504e378cf /source/blender/draw/intern | |
parent | cd1600413246a62156441f6e7910489b19ae5a28 (diff) |
WM: rename manipulator to gizmo internally
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 8 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 22 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_view.h | 4 |
3 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index d8e1aa2c7a4..98d6f167d30 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1438,12 +1438,12 @@ void DRW_draw_render_loop_ex( glEnable(GL_DEPTH_TEST); if (DST.draw_ctx.evil_C) { - /* needed so manipulator isn't obscured */ + /* needed so gizmo isn't obscured */ if (((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && - ((v3d->mpr_flag & V3D_MANIPULATOR_HIDE) == 0)) + ((v3d->mpr_flag & V3D_GIZMO_HIDE) == 0)) { glDisable(GL_DEPTH_TEST); - DRW_draw_manipulator_3d(); + DRW_draw_gizmo_3d(); } DRW_draw_region_info(); @@ -1451,7 +1451,7 @@ void DRW_draw_render_loop_ex( if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { /* Draw 2D after region info so we can draw on top of the camera passepartout overlay. * 'DRW_draw_region_info' sets the projection in pixel-space. */ - DRW_draw_manipulator_2d(); + DRW_draw_gizmo_2d(); glEnable(GL_DEPTH_TEST); } } diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 59ae8a918f9..75a7d567d5c 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -739,30 +739,30 @@ void DRW_draw_cursor(void) } } -/* **************************** 3D Manipulator ******************************** */ +/* **************************** 3D Gizmo ******************************** */ -void DRW_draw_manipulator_3d(void) +void DRW_draw_gizmo_3d(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); ARegion *ar = draw_ctx->ar; - /* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */ - /* TODO depth culling manipulators is not yet supported, just drawing _3D here, should + /* draw depth culled gizmos - gizmos need to be updated *after* view matrix was set up */ + /* TODO depth culling gizmos is not yet supported, just drawing _3D here, should * later become _IN_SCENE (and draw _3D separate) */ - WM_manipulatormap_draw( - ar->manipulator_map, draw_ctx->evil_C, - WM_MANIPULATORMAP_DRAWSTEP_3D); + WM_gizmomap_draw( + ar->gizmo_map, draw_ctx->evil_C, + WM_GIZMOMAP_DRAWSTEP_3D); } -void DRW_draw_manipulator_2d(void) +void DRW_draw_gizmo_2d(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); ARegion *ar = draw_ctx->ar; - WM_manipulatormap_draw( - ar->manipulator_map, draw_ctx->evil_C, - WM_MANIPULATORMAP_DRAWSTEP_2D); + WM_gizmomap_draw( + ar->gizmo_map, draw_ctx->evil_C, + WM_GIZMOMAP_DRAWSTEP_2D); glDepthMask(GL_TRUE); } diff --git a/source/blender/draw/intern/draw_view.h b/source/blender/draw/intern/draw_view.h index 203420483a7..8f45a5fd786 100644 --- a/source/blender/draw/intern/draw_view.h +++ b/source/blender/draw/intern/draw_view.h @@ -30,7 +30,7 @@ void DRW_draw_grid(void); void DRW_draw_region_info(void); void DRW_draw_background(void); void DRW_draw_cursor(void); -void DRW_draw_manipulator_3d(void); -void DRW_draw_manipulator_2d(void); +void DRW_draw_gizmo_3d(void); +void DRW_draw_gizmo_2d(void); #endif /* __DRAW_VIEW_H__ */ |