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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/draw/intern
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_cache.c60
-rw-r--r--source/blender/draw/intern/draw_cache.h3
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h4
-rw-r--r--source/blender/draw/intern/draw_manager.c145
5 files changed, 209 insertions, 4 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 0db16ab5472..abba8d3ce91 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -136,6 +136,7 @@ typedef char DRWViewportEmptyList;
+
typedef struct DrawEngineDataSize {
int fbl_len;
int txl_len;
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index bdfa3211f7c..ac84a847a1b 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -107,6 +107,7 @@ static struct DRWShapeCache {
GPUBatch *drw_particle_cross;
GPUBatch *drw_particle_circle;
GPUBatch *drw_particle_axis;
+ GPUBatch *drw_gpencil_axes;
} SHC = {NULL};
void DRW_shape_cache_free(void)
@@ -551,12 +552,67 @@ GPUBatch *DRW_cache_screenspace_circle_get(void)
#undef CIRCLE_RESOL
}
-/** \} */
+/* Grease Pencil object */
+GPUBatch *DRW_cache_gpencil_axes_get(void)
+{
+ if (!SHC.drw_gpencil_axes) {
+ int axis;
+ float v1[3] = { 0.0f, 0.0f, 0.0f };
+ float v2[3] = { 0.0f, 0.0f, 0.0f };
+
+ /* cube data */
+ const GLfloat verts[8][3] = {
+ { -0.25f, -0.25f, -0.25f },
+ { -0.25f, -0.25f, 0.25f },
+ { -0.25f, 0.25f, -0.25f },
+ { -0.25f, 0.25f, 0.25f },
+ { 0.25f, -0.25f, -0.25f },
+ { 0.25f, -0.25f, 0.25f },
+ { 0.25f, 0.25f, -0.25f },
+ { 0.25f, 0.25f, 0.25f }
+ };
+
+ const GLubyte indices[24] = { 0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6 };
+
+ /* Position Only 3D format */
+ static GPUVertFormat format = { 0 };
+ static uint pos_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+
+ /* alloc 30 elements for cube and 3 axis */
+ GPU_vertbuf_data_alloc(vbo, ARRAY_SIZE(indices) + 6);
+
+ /* draw axis */
+ for (axis = 0; axis < 3; axis++) {
+ v1[axis] = 1.0f;
+ v2[axis] = -1.0f;
+
+ GPU_vertbuf_attr_set(vbo, pos_id, axis * 2, v1);
+ GPU_vertbuf_attr_set(vbo, pos_id, axis * 2 + 1, v2);
+
+ /* reset v1 & v2 to zero for next axis */
+ v1[axis] = v2[axis] = 0.0f;
+ }
+
+ /* draw cube */
+ for (int i = 0; i < 24; ++i) {
+ GPU_vertbuf_attr_set(vbo, pos_id, i + 6, verts[indices[i]]);
+ }
+
+ SHC.drw_gpencil_axes = GPU_batch_create(GPU_PRIM_LINES, vbo, NULL);
+ }
+ return SHC.drw_gpencil_axes;
+}
+
/* -------------------------------------------------------------------- */
/** \name Common Object API
- * \{ */
+* \{ */
GPUBatch *DRW_cache_object_wire_outline_get(Object *ob)
{
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 129c0252f30..7d0996b3059 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -82,6 +82,9 @@ struct GPUBatch *DRW_cache_field_vortex_get(void);
struct GPUBatch *DRW_cache_field_tube_limit_get(void);
struct GPUBatch *DRW_cache_field_cone_limit_get(void);
+/* Grease Pencil */
+struct GPUBatch *DRW_cache_gpencil_axes_get(void);
+
/* Lamps */
struct GPUBatch *DRW_cache_lamp_get(void);
struct GPUBatch *DRW_cache_lamp_shadows_get(void);
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index eeb7b1c41ee..d4dbe5db80d 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -41,6 +41,7 @@ struct Curve;
struct Lattice;
struct Mesh;
struct MetaBall;
+struct bGPdata;
/* Expose via BKE callbacks */
void DRW_mball_batch_cache_dirty(struct MetaBall *mb, int mode);
@@ -58,6 +59,9 @@ void DRW_lattice_batch_cache_free(struct Lattice *lt);
void DRW_particle_batch_cache_dirty(struct ParticleSystem *psys, int mode);
void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
+void DRW_gpencil_batch_cache_dirty(struct bGPdata *gpd);
+void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
+
/* Curve */
struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu, struct CurveCache *ob_curve_cache);
struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 714edc23719..e6e20934283 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -48,6 +48,7 @@
#include "ED_space_api.h"
#include "ED_screen.h"
+#include "ED_gpencil.h"
#include "ED_particle.h"
#include "ED_view3d.h"
@@ -1222,10 +1223,17 @@ static void drw_engines_enable_from_mode(int mode)
break;
case CTX_MODE_OBJECT:
break;
+ case CTX_MODE_GPENCIL_PAINT:
+ case CTX_MODE_GPENCIL_EDIT:
+ case CTX_MODE_GPENCIL_SCULPT:
+ case CTX_MODE_GPENCIL_WEIGHT:
+ break;
default:
BLI_assert(!"Draw mode invalid");
break;
}
+ /* grease pencil */
+ use_drw_engine(&draw_engine_gpencil_type);
}
static void drw_engines_enable_from_overlays(int overlay_flag)
@@ -1258,6 +1266,10 @@ static void drw_engines_enable(ViewLayer *view_layer, RenderEngineType *engine_t
drw_engines_enable_from_object_mode();
drw_engines_enable_from_mode(mode);
}
+ else {
+ /* if gpencil must draw the strokes, but not the object */
+ drw_engines_enable_from_mode(mode);
+ }
}
static void drw_engines_disable(void)
@@ -1377,6 +1389,7 @@ void DRW_draw_render_loop_ex(
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = ar->regiondata;
+ bool do_annotations = (((v3d->flag2 & V3D_SHOW_ANNOTATION) != 0) && ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0));
DST.draw_ctx.evil_C = evil_C;
DST.viewport = viewport;
@@ -1471,6 +1484,17 @@ void DRW_draw_render_loop_ex(
drw_engines_draw_scene();
+ /* annotations - temporary drawing buffer (3d space) */
+ /* XXX: Or should we use a proper draw/overlay engine for this case? */
+ if (((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (do_annotations))
+ {
+ glDisable(GL_DEPTH_TEST);
+ /* XXX: as scene->gpd is not copied for COW yet */
+ ED_gpencil_draw_view3d_annotations(DEG_get_input_scene(depsgraph), depsgraph, v3d, ar, true);
+ glEnable(GL_DEPTH_TEST);
+ }
+
DRW_draw_callbacks_post_scene();
if (DST.draw_ctx.evil_C) {
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.ar, REGION_DRAW_POST_VIEW);
@@ -1495,6 +1519,17 @@ void DRW_draw_render_loop_ex(
DRW_draw_region_info();
+ /* annotations - temporary drawing buffer (screenspace) */
+ /* XXX: Or should we use a proper draw/overlay engine for this case? */
+ if (((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (do_annotations))
+ {
+ glDisable(GL_DEPTH_TEST);
+ /* XXX: as scene->gpd is not copied for COW yet */
+ ED_gpencil_draw_view3d_annotations(DEG_get_input_scene(depsgraph), depsgraph, v3d, ar, false);
+ glEnable(GL_DEPTH_TEST);
+ }
+
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
/* Draw 2D after region info so we can draw on top of the camera passepartout overlay.
* 'DRW_draw_region_info' sets the projection in pixel-space. */
@@ -1583,6 +1618,105 @@ void DRW_draw_render_loop_offscreen(
GPU_offscreen_bind(ofs, false);
}
+/* helper to check if exit object type to render */
+static bool DRW_render_check_object_type(struct Depsgraph *depsgraph, short obtype)
+{
+ DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN(depsgraph, ob)
+ {
+ if ((ob->type == obtype) && (DRW_check_object_visible_within_active_context(ob))) {
+ return true;
+ }
+ }
+ DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END
+
+ return false;
+}
+
+static void DRW_render_gpencil_to_image(RenderEngine *engine, struct Depsgraph *depsgraph, struct RenderLayer *render_layer, const rcti *rect)
+{
+ if (draw_engine_gpencil_type.render_to_image) {
+ if (DRW_render_check_object_type(depsgraph, OB_GPENCIL)) {
+ ViewportEngineData *gpdata = drw_viewport_engine_data_ensure(&draw_engine_gpencil_type);
+ draw_engine_gpencil_type.render_to_image(gpdata, engine, render_layer, rect);
+ }
+ }
+}
+
+void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph)
+{
+ /* This function is only valid for Cycles
+ * Eevee done all work in the Eevee render directly.
+ * Maybe it can be done equal for both engines?
+ */
+ if (STREQ(engine->type->name, "Eevee")) {
+ return;
+ }
+
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
+ RenderEngineType *engine_type = engine->type;
+ RenderData *r = &scene->r;
+ Render *render = engine->re;
+ /* Changing Context */
+ /* GPXX Review this context */
+ DRW_opengl_context_enable();
+ /* Reset before using it. */
+ drw_state_prepare_clean_for_draw(&DST);
+ DST.options.is_image_render = true;
+ DST.options.is_scene_render = true;
+ DST.options.draw_background = scene->r.alphamode == R_ADDSKY;
+ DST.buffer_finish_called = true;
+
+ DST.draw_ctx = (DRWContextState) {
+ .scene = scene, .view_layer = view_layer,
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
+ };
+ drw_context_state_init();
+
+ DST.viewport = GPU_viewport_create();
+ const int size[2] = { (r->size * r->xsch) / 100, (r->size * r->ysch) / 100 };
+ GPU_viewport_size_set(DST.viewport, size);
+
+ drw_viewport_var_init();
+
+ /* set default viewport */
+ gpuPushAttrib(GPU_ENABLE_BIT | GPU_VIEWPORT_BIT);
+ glDisable(GL_SCISSOR_TEST);
+ glViewport(0, 0, size[0], size[1]);
+
+ /* Main rendering. */
+ rctf view_rect;
+ rcti render_rect;
+ RE_GetViewPlane(render, &view_rect, &render_rect);
+ if (BLI_rcti_is_empty(&render_rect)) {
+ BLI_rcti_init(&render_rect, 0, size[0], 0, size[1]);
+ }
+
+ RenderResult *render_result = RE_engine_get_result(engine);
+ RenderLayer *render_layer = render_result->layers.first;
+
+ DRW_render_gpencil_to_image(engine, depsgraph, render_layer, &render_rect);
+
+ /* Force cache to reset. */
+ drw_viewport_cache_resize();
+ GPU_viewport_free(DST.viewport);
+ DRW_state_reset();
+
+ glDisable(GL_DEPTH_TEST);
+
+ /* Restore Drawing area. */
+ gpuPopAttrib();
+ glEnable(GL_SCISSOR_TEST);
+ GPU_framebuffer_restore();
+
+ /* Changing Context */
+ /* GPXX Review this context */
+ DRW_opengl_context_disable();
+
+ DST.buffer_finish_called = false;
+}
+
void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
@@ -1663,6 +1797,8 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
{
RE_SetActiveRenderView(render, render_view->name);
engine_type->draw_engine->render_to_image(data, engine, render_layer, &render_rect);
+ /* grease pencil: render result is merged in the previous render result. */
+ DRW_render_gpencil_to_image(engine, depsgraph, render_layer, &render_rect);
DST.buffer_finish_called = false;
}
@@ -1671,8 +1807,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Force cache to reset. */
drw_viewport_cache_resize();
- /* TODO grease pencil */
-
GPU_viewport_free(DST.viewport);
GPU_framebuffer_restore();
@@ -2286,6 +2420,7 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_particle_type);
DRW_engine_register(&draw_engine_pose_type);
DRW_engine_register(&draw_engine_sculpt_type);
+ DRW_engine_register(&draw_engine_gpencil_type);
/* setup callbacks */
{
@@ -2304,6 +2439,9 @@ void DRW_engines_register(void)
/* BKE: particle.c */
extern void *BKE_particle_batch_cache_dirty_cb;
extern void *BKE_particle_batch_cache_free_cb;
+ /* BKE: gpencil.c */
+ extern void *BKE_gpencil_batch_cache_dirty_cb;
+ extern void *BKE_gpencil_batch_cache_free_cb;
BKE_mball_batch_cache_dirty_cb = DRW_mball_batch_cache_dirty;
BKE_mball_batch_cache_free_cb = DRW_mball_batch_cache_free;
@@ -2319,6 +2457,9 @@ void DRW_engines_register(void)
BKE_particle_batch_cache_dirty_cb = DRW_particle_batch_cache_dirty;
BKE_particle_batch_cache_free_cb = DRW_particle_batch_cache_free;
+
+ BKE_gpencil_batch_cache_dirty_cb = DRW_gpencil_batch_cache_dirty;
+ BKE_gpencil_batch_cache_free_cb = DRW_gpencil_batch_cache_free;
}
}