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authorCampbell Barton <campbell@blender.org>2022-08-16 03:30:23 +0300
committerCampbell Barton <campbell@blender.org>2022-08-16 03:38:26 +0300
commitc4eb70e54390083a8f2d98fa1eeed68eaeafa5ff (patch)
tree56fbe2334ac744c8682186db26106351c028379d /source/blender/draw/intern
parent75e652027c6b1c248d1c4d3f394579ffc1a46d14 (diff)
Cleanup: format
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl2
-rw-r--r--source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index abccbd66e80..913d1b4c3f4 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1213,7 +1213,7 @@ static void sculpt_debug_cb(
if (flag & PBVH_Leaf) {
int color = (*debug_node_nr)++;
color += BKE_pbvh_debug_draw_gen_get(node);
-
+
DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR(color));
}
#endif
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
index fe608816109..4e0d980637f 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
@@ -130,4 +130,4 @@ void main()
/* Transparent Background for ease of read. */
out_color = vec4(0, 0, 0, 0.2);
}
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
index c8fc3815436..f67e9d3f9e0 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
@@ -26,4 +26,4 @@ void main()
gl_Position = vec4(
pos_on_screen * drw_view.viewport_size_inverse * vec2(2.0, -2.0) - vec2(1.0, -1.0), 0, 1);
gl_PointSize = char_size;
-} \ No newline at end of file
+}