diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 12:01:55 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 13:43:10 +0300 |
commit | 70b35c7ad037ba0b97f7892ca286fe5db267cfd8 (patch) | |
tree | 72ebdee99650d78dfa78a9db64287b2dfbc9dc3d /source/blender/draw/intern | |
parent | 126d485b837d317ead313c46bcd6545d03391020 (diff) |
Overlay: Use global viewport size instead of DRWView one
This is part of the effor to simplify the View struct in order to implement
multiview rendering.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_common_shader_shared.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/shaders/common_globals_lib.glsl | 147 |
4 files changed, 1 insertions, 150 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index e49b37b451f..c6e8539121f 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -279,8 +279,6 @@ struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me); int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me); -/* See 'common_globals_lib.glsl' for duplicate defines. */ - /* Edit mesh bitflags (is this the right place?) */ enum { VFLAG_VERT_ACTIVE = 1 << 0, diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index 73a93a10582..a63c26f70f2 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -180,7 +180,6 @@ void DRW_globals_update(void) gb->pixel_fac = *DRW_viewport_pixelsize_get(); - /* Deprecated, use drw_view.viewport_size instead */ copy_v2_v2(&gb->size_viewport[0], DRW_viewport_size_get()); copy_v2_v2(&gb->size_viewport[2], &gb->size_viewport[0]); invert_v2(&gb->size_viewport[2]); diff --git a/source/blender/draw/intern/draw_common_shader_shared.h b/source/blender/draw/intern/draw_common_shader_shared.h index 8d412fadd82..9a5fce52c1e 100644 --- a/source/blender/draw/intern/draw_common_shader_shared.h +++ b/source/blender/draw/intern/draw_common_shader_shared.h @@ -228,6 +228,7 @@ BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16) # define colorFaceFront globalsBlock.color_face_front # define colorUVShadow globalsBlock.color_uv_shadow # define sizeViewport globalsBlock.size_viewport.xy +# define sizeViewportInv globalsBlock.size_viewport.zw # define sizePixel globalsBlock.size_pixel # define pixelFac globalsBlock.pixel_fac # define sizeObjectCenter globalsBlock.size_object_center diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl deleted file mode 100644 index 495a2e2c3d4..00000000000 --- a/source/blender/draw/intern/shaders/common_globals_lib.glsl +++ /dev/null @@ -1,147 +0,0 @@ -#define COMMON_GLOBALS_LIB - -#ifdef USE_GPU_SHADER_CREATE_INFO -# error Use draw_globals as additional_info instead of common_globals_lib.glsl -#endif - -/* keep in sync with GlobalsUboStorage */ -layout(std140) uniform globalsBlock -{ - vec4 colorWire; - vec4 colorWireEdit; - vec4 colorActive; - vec4 colorSelect; - vec4 colorLibrarySelect; - vec4 colorLibrary; - vec4 colorTransform; - vec4 colorLight; - vec4 colorSpeaker; - vec4 colorCamera; - vec4 colorCameraPath; - vec4 colorEmpty; - vec4 colorVertex; - vec4 colorVertexSelect; - vec4 colorVertexUnreferenced; - vec4 colorVertexMissingData; - vec4 colorEditMeshActive; - vec4 colorEdgeSelect; - vec4 colorEdgeSeam; - vec4 colorEdgeSharp; - vec4 colorEdgeCrease; - vec4 colorEdgeBWeight; - vec4 colorEdgeFaceSelect; - vec4 colorEdgeFreestyle; - vec4 colorFace; - vec4 colorFaceSelect; - vec4 colorFaceFreestyle; - vec4 colorGpencilVertex; - vec4 colorGpencilVertexSelect; - vec4 colorNormal; - vec4 colorVNormal; - vec4 colorLNormal; - vec4 colorFaceDot; - vec4 colorSkinRoot; - vec4 colorDeselect; - vec4 colorOutline; - vec4 colorLightNoAlpha; - - vec4 colorBackground; - vec4 colorBackgroundGradient; - vec4 colorCheckerPrimary; - vec4 colorCheckerSecondary; - vec4 colorClippingBorder; - vec4 colorEditMeshMiddle; - - vec4 colorHandleFree; - vec4 colorHandleAuto; - vec4 colorHandleVect; - vec4 colorHandleAlign; - vec4 colorHandleAutoclamp; - vec4 colorHandleSelFree; - vec4 colorHandleSelAuto; - vec4 colorHandleSelVect; - vec4 colorHandleSelAlign; - vec4 colorHandleSelAutoclamp; - vec4 colorNurbUline; - vec4 colorNurbVline; - vec4 colorNurbSelUline; - vec4 colorNurbSelVline; - vec4 colorActiveSpline; - - vec4 colorBonePose; - vec4 colorBonePoseActive; - vec4 colorBonePoseActiveUnsel; - vec4 colorBonePoseConstraint; - vec4 colorBonePoseIK; - vec4 colorBonePoseSplineIK; - vec4 colorBonePoseTarget; - vec4 colorBoneSolid; - vec4 colorBoneLocked; - vec4 colorBoneActive; - vec4 colorBoneActiveUnsel; - vec4 colorBoneSelect; - vec4 colorBoneIKLine; - vec4 colorBoneIKLineNoTarget; - vec4 colorBoneIKLineSpline; - - vec4 colorText; - vec4 colorTextHi; - - vec4 colorBundleSolid; - - vec4 colorMballRadius; - vec4 colorMballRadiusSelect; - vec4 colorMballStiffness; - vec4 colorMballStiffnessSelect; - - vec4 colorCurrentFrame; - - vec4 colorGrid; - vec4 colorGridEmphasis; - vec4 colorGridAxisX; - vec4 colorGridAxisY; - vec4 colorGridAxisZ; - - vec4 colorFaceBack; - vec4 colorFaceFront; - - vec4 colorUVShadow; - - vec4 sizeViewport; /* Inverted size in zw. */ - - float sizePixel; /* This one is for DPI scaling. */ - float pixelFac; /* To use with mul_project_m4_v3_zfac() */ - float sizeObjectCenter; - float sizeLightCenter; - float sizeLightCircle; - float sizeLightCircleShadow; - float sizeVertex; - float sizeEdge; - float sizeEdgeFix; - float sizeFaceDot; - float sizeChecker; - float sizeVertexGpencil; -}; - -#define sizeViewportInv (sizeViewport.zw) - -/* See: 'draw_cache_impl.h' for matching includes. */ -#define VERT_GPENCIL_BEZT_HANDLE (1 << 30) -/* data[0] (1st byte flags) */ -#define FACE_ACTIVE (1 << 0) -#define FACE_SELECTED (1 << 1) -#define FACE_FREESTYLE (1 << 2) -#define VERT_UV_SELECT (1 << 3) -#define VERT_UV_PINNED (1 << 4) -#define EDGE_UV_SELECT (1 << 5) -#define FACE_UV_ACTIVE (1 << 6) -#define FACE_UV_SELECT (1 << 7) -/* data[1] (2st byte flags) */ -#define VERT_ACTIVE (1 << 0) -#define VERT_SELECTED (1 << 1) -#define VERT_SELECTED_BEZT_HANDLE (1 << 2) -#define EDGE_ACTIVE (1 << 3) -#define EDGE_SELECTED (1 << 4) -#define EDGE_SEAM (1 << 5) -#define EDGE_SHARP (1 << 6) -#define EDGE_FREESTYLE (1 << 7) |