diff options
author | Philipp Oeser <lichtwerk> | 2020-09-03 15:59:34 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-09-03 16:01:50 +0300 |
commit | f00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (patch) | |
tree | 2631292eb3265ad366165ea0fe567d31a1f1f1b5 /source/blender/draw/intern | |
parent | a505a85873602a9e265bafb107d2ea356fc23a17 (diff) |
Fix T63125: Gpencil: bones cannot be selected in weightpaint mode
Some underlying functionality was not ready for greasepencil:
- BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist)
- BKE_modifiers_is_deformed_by_armature
- checks in drawing code
- checks in (pose) selection code
A couple of changes to make this work:
- `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`)
- `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`)
- `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint`
This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode)
Reviewed By: campbellbarton
Maniphest Tasks: T63125
Differential Revision: https://developer.blender.org/D8483
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 336a3d61479..6e0ce87b1b8 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -451,7 +451,7 @@ static void drw_context_state_init(void) if (DST.draw_ctx.object_mode & OB_MODE_POSE) { DST.draw_ctx.object_pose = DST.draw_ctx.obact; } - else if (DST.draw_ctx.object_mode & OB_MODE_WEIGHT_PAINT) { + else if ((DST.draw_ctx.object_mode & OB_MODE_ALL_WEIGHT_PAINT)) { DST.draw_ctx.object_pose = BKE_object_pose_armature_get(DST.draw_ctx.obact); } else { |