diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2021-01-16 17:33:38 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-01-16 17:46:45 +0300 |
commit | e02d84eb3bea710aa4a658629813bd7e4c67ce4c (patch) | |
tree | 96411e6b1d1d35d6169f5e903f5f18422e1dbd99 /source/blender/draw/intern | |
parent | 0a44c4b5942e9bcad2269bd4a1339bac462728e0 (diff) |
GPencil: Add new parameteres to transform layers
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work.
This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean.
{F9480695}
This feature was suggested by @pepeland after receiving feedback from several artists.
Also, done some code cleanup and rename some functions to get a better naming.
Maniphest Tasks: T83660
Differential Revision: https://developer.blender.org/D9761
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_gpencil.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.c index e1523db36c7..8feacf8b026 100644 --- a/source/blender/draw/intern/draw_cache_impl_gpencil.c +++ b/source/blender/draw/intern/draw_cache_impl_gpencil.c @@ -800,20 +800,20 @@ static void gpencil_edit_curve_stroke_iter_cb(bGPDlayer *gpl, }; /* First segment. */ - copy_v3_v3(vert_ptr->pos, bezt->vec[0]); + mul_v3_m4v3(vert_ptr->pos, gpl->layer_mat, bezt->vec[0]); vert_ptr->data = vflag[0]; vert_ptr++; - copy_v3_v3(vert_ptr->pos, bezt->vec[1]); + mul_v3_m4v3(vert_ptr->pos, gpl->layer_mat, bezt->vec[1]); vert_ptr->data = vflag[1]; vert_ptr++; /* Second segment. */ - copy_v3_v3(vert_ptr->pos, bezt->vec[1]); + mul_v3_m4v3(vert_ptr->pos, gpl->layer_mat, bezt->vec[1]); vert_ptr->data = vflag[1]; vert_ptr++; - copy_v3_v3(vert_ptr->pos, bezt->vec[2]); + mul_v3_m4v3(vert_ptr->pos, gpl->layer_mat, bezt->vec[2]); vert_ptr->data = vflag[2]; vert_ptr++; } |