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authorClément Foucault <foucault.clem@gmail.com>2019-08-26 19:43:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-26 19:43:53 +0300
commit7273dbd47b7ab7ae0016f17f95e71221fb8773d2 (patch)
tree7d4d86275c8bbb6161bacc40a6355e3ada659d61 /source/blender/draw/intern
parent1a6491639a8b14ec59aa8b54e9d46d7b0cb7f5ff (diff)
Fix T69051 Vertex Paint: Selection not show in vertex select mode.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c15
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c3
2 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 7753b349032..6280bd8ccb2 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -1433,7 +1433,7 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
int l,
const MLoop *mloop,
int UNUSED(p),
- const MPoly *mpoly,
+ const MPoly *UNUSED(mpoly),
void *_data)
{
MeshExtract_PosNor_Data *data = _data;
@@ -1442,9 +1442,9 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
copy_v3_v3(vert->pos, mvert->co);
vert->nor = data->packed_nor[mloop->v];
/* Flag for paint mode overlay. */
- if (mpoly->flag & ME_HIDE)
+ if (mvert->flag & ME_HIDE)
vert->nor.w = -1;
- else if (mpoly->flag & ME_FACE_SEL)
+ else if (mvert->flag & SELECT)
vert->nor.w = 1;
else
vert->nor.w = 0;
@@ -1526,7 +1526,7 @@ static void *extract_lnor_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "lnor");
}
GPUVertBuf *vbo = buf;
@@ -1561,6 +1561,13 @@ static void extract_lnor_loop_mesh(
else {
((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
}
+ /* Flag for paint mode overlay. */
+ if (mpoly->flag & ME_HIDE)
+ ((GPUPackedNormal *)data)[l].w = -1;
+ else if (mpoly->flag & ME_FACE_SEL)
+ ((GPUPackedNormal *)data)[l].w = 1;
+ else
+ ((GPUPackedNormal *)data)[l].w = 0;
}
static const MeshExtract extract_lnor = {
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 884d39343c6..456e21db6ed 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -549,6 +549,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
{
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.lnor);
}
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
@@ -1140,6 +1141,8 @@ void DRW_mesh_batch_cache_create_requested(
}
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask);
+ /* Order matters. First ones override latest vbos' attribs. */
+ DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.lnor);
DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {