diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-01-26 16:05:50 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-01-26 16:25:18 +0300 |
commit | ed809866b17262b1eaa24765aaf711e44f62d862 (patch) | |
tree | b50344480b1bdebbf74c0b263477e2a5858864c1 /source/blender/draw/intern | |
parent | e6aece32a0499fb50648ad6249c38af9fffc8d24 (diff) |
Viewport Rendering: Don't clamp when overlays are disabled.
During viewport rendering the color values were clamped in order to
apply the overlay on top of it. This clamping would show the scene
colors washed out.
This patch adds a work around to skip the clamping when the overlays are
turned off.
Parial fix for {T77909}
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 1115d819659..f474ae542d9 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1715,8 +1715,8 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, GPU_matrix_identity_set(); GPU_matrix_identity_projection_set(); - - GPU_viewport_unbind_from_offscreen(render_viewport, ofs, do_color_management); + const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0; + GPU_viewport_unbind_from_offscreen(render_viewport, ofs, do_color_management, do_overlays); if (draw_background) { /* Reset default. */ |