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authorClément Foucault <foucault.clem@gmail.com>2019-05-11 18:45:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:03 +0300
commit754ecd61aa28345dd474ca901b8ca60ecbd4e88a (patch)
treef67860bdf2289cc180d9224829e4805b9ac2d07a /source/blender/draw/intern
parent8406fabc87446238a1168df5d57470c84edad85f (diff)
DRW: Change Procedural function to use a GPUBatch
This is in order to have VAO handled by thoses batches instead of using a common VAO. Even if the VAO has no importance in these case using a batch will help when transitioning to Vulkan.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache.c51
-rw-r--r--source/blender/draw/intern/draw_manager.h7
-rw-r--r--source/blender/draw/intern/draw_manager_data.c18
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c32
4 files changed, 76 insertions, 32 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index e9896261004..c40e9772340 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -46,6 +46,9 @@
/* Batch's only (free'd as an array) */
static struct DRWShapeCache {
+ GPUBatch *drw_procedural_verts;
+ GPUBatch *drw_procedural_lines;
+ GPUBatch *drw_procedural_tris;
GPUBatch *drw_single_vertice;
GPUBatch *drw_cursor;
GPUBatch *drw_cursor_only_circle;
@@ -138,6 +141,54 @@ void DRW_shape_cache_reset(void)
}
/* -------------------------------------------------------------------- */
+/** \name Procedural Batches
+ * \{ */
+
+GPUBatch *drw_cache_procedural_points_get(void)
+{
+ if (!SHC.drw_procedural_verts) {
+ /* TODO(fclem) get rid of this dummy VBO. */
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, 1);
+
+ SHC.drw_procedural_verts = GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ }
+ return SHC.drw_procedural_verts;
+}
+
+GPUBatch *drw_cache_procedural_lines_get(void)
+{
+ if (!SHC.drw_procedural_lines) {
+ /* TODO(fclem) get rid of this dummy VBO. */
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, 1);
+
+ SHC.drw_procedural_lines = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ }
+ return SHC.drw_procedural_lines;
+}
+
+GPUBatch *drw_cache_procedural_triangles_get(void)
+{
+ if (!SHC.drw_procedural_tris) {
+ /* TODO(fclem) get rid of this dummy VBO. */
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, 1);
+
+ SHC.drw_procedural_tris = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ }
+ return SHC.drw_procedural_tris;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Helper functions
* \{ */
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index ae765775929..8dff65175ec 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -152,8 +152,8 @@ typedef struct DRWCall {
uint count;
} instances;
struct { /* type == DRW_CALL_PROCEDURAL */
+ GPUBatch *geometry;
uint vert_count;
- GPUPrimType prim_type;
} procedural;
};
@@ -438,6 +438,11 @@ void drw_debug_init(void);
void drw_batch_cache_validate(Object *ob);
void drw_batch_cache_generate_requested(struct Object *ob);
+/* Procedural Drawing */
+GPUBatch *drw_cache_procedural_points_get(void);
+GPUBatch *drw_cache_procedural_lines_get(void);
+GPUBatch *drw_cache_procedural_triangles_get(void);
+
extern struct GPUVertFormat *g_pos_format;
#endif /* __DRAW_MANAGER_H__ */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 75dcf6e7796..3a6a7300cea 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -487,19 +487,18 @@ void DRW_shgroup_call_range_add(
}
static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup,
- GPUPrimType prim_type,
+ GPUBatch *geom,
uint vert_count,
- float (*obmat)[4],
- Object *ob)
+ float (*obmat)[4])
{
BLI_assert(ELEM(shgroup->type, DRW_SHG_NORMAL, DRW_SHG_FEEDBACK_TRANSFORM));
DRWCall *call = BLI_memblock_alloc(DST.vmempool->calls);
BLI_LINKS_APPEND(&shgroup->calls, call);
- call->state = drw_call_state_object(shgroup, ob ? ob->obmat : obmat, ob);
+ call->state = drw_call_state_object(shgroup, obmat, NULL);
call->type = DRW_CALL_PROCEDURAL;
- call->procedural.prim_type = prim_type;
+ call->procedural.geometry = geom;
call->procedural.vert_count = vert_count;
#ifdef USE_GPU_SELECT
call->select_id = DST.select_id;
@@ -510,21 +509,24 @@ void DRW_shgroup_call_procedural_points_add(DRWShadingGroup *shgroup,
uint point_len,
float (*obmat)[4])
{
- drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_POINTS, point_len, obmat, NULL);
+ struct GPUBatch *geom = drw_cache_procedural_points_get();
+ drw_shgroup_call_procedural_add_ex(shgroup, geom, point_len, obmat);
}
void DRW_shgroup_call_procedural_lines_add(DRWShadingGroup *shgroup,
uint line_count,
float (*obmat)[4])
{
- drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_LINES, line_count * 2, obmat, NULL);
+ struct GPUBatch *geom = drw_cache_procedural_lines_get();
+ drw_shgroup_call_procedural_add_ex(shgroup, geom, line_count * 2, obmat);
}
void DRW_shgroup_call_procedural_triangles_add(DRWShadingGroup *shgroup,
uint tria_count,
float (*obmat)[4])
{
- drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_TRIS, tria_count * 3, obmat, NULL);
+ struct GPUBatch *geom = drw_cache_procedural_triangles_get();
+ drw_shgroup_call_procedural_add_ex(shgroup, geom, tria_count * 3, obmat);
}
/* These calls can be culled and are optimized for redraw */
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index ef50e9d5910..b9d49df7947 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -858,18 +858,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
}
}
-static void draw_geometry_execute_ex(
+static void draw_geometry_execute(
DRWShadingGroup *shgroup, GPUBatch *geom, uint start, uint count, bool draw_instance)
{
- /* Special case: empty drawcall, placement is done via shader, don't bind anything. */
- /* TODO use DRW_CALL_PROCEDURAL instead */
- if (geom == NULL) {
- BLI_assert(shgroup->type == DRW_SHG_TRIANGLE_BATCH); /* Add other type if needed. */
- /* Shader is already bound. */
- GPU_draw_primitive(GPU_PRIM_TRIS, count);
- return;
- }
-
/* step 2 : bind vertex array & draw */
GPU_batch_program_set_no_use(
geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
@@ -881,11 +872,6 @@ static void draw_geometry_execute_ex(
geom->program_in_use = false; /* XXX hacking gawain */
}
-static void draw_geometry_execute(DRWShadingGroup *shgroup, GPUBatch *geom)
-{
- draw_geometry_execute_ex(shgroup, geom, 0, 0, false);
-}
-
enum {
BIND_NONE = 0,
BIND_TEMP = 1, /* Release slot after this shading group. */
@@ -1223,7 +1209,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
if (shgroup->instance_geom != NULL) {
GPU_SELECT_LOAD_IF_PICKSEL(shgroup->override_selectid);
draw_geometry_prepare(shgroup, NULL);
- draw_geometry_execute_ex(shgroup, shgroup->instance_geom, 0, 0, true);
+ draw_geometry_execute(shgroup, shgroup->instance_geom, 0, 0, true);
}
}
else {
@@ -1231,7 +1217,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
uint count, start;
draw_geometry_prepare(shgroup, NULL);
GPU_SELECT_LOAD_IF_PICKSEL_LIST (shgroup, start, count) {
- draw_geometry_execute_ex(shgroup, shgroup->instance_geom, start, count, true);
+ draw_geometry_execute(shgroup, shgroup->instance_geom, start, count, true);
}
GPU_SELECT_LOAD_IF_PICKSEL_LIST_END(start, count);
}
@@ -1243,7 +1229,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
uint count, start;
draw_geometry_prepare(shgroup, NULL);
GPU_SELECT_LOAD_IF_PICKSEL_LIST (shgroup, start, count) {
- draw_geometry_execute_ex(shgroup, shgroup->batch_geom, start, count, false);
+ draw_geometry_execute(shgroup, shgroup->batch_geom, start, count, false);
}
GPU_SELECT_LOAD_IF_PICKSEL_LIST_END(start, count);
}
@@ -1281,18 +1267,18 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
switch (call->type) {
case DRW_CALL_SINGLE:
- draw_geometry_execute(shgroup, call->single.geometry);
+ draw_geometry_execute(shgroup, call->single.geometry, 0, 0, false);
break;
case DRW_CALL_RANGE:
- draw_geometry_execute_ex(
+ draw_geometry_execute(
shgroup, call->range.geometry, call->range.start, call->range.count, false);
break;
case DRW_CALL_INSTANCES:
- draw_geometry_execute_ex(
- shgroup, call->instances.geometry, 0, call->instances.count, true);
+ draw_geometry_execute(shgroup, call->instances.geometry, 0, call->instances.count, true);
break;
case DRW_CALL_PROCEDURAL:
- GPU_draw_primitive(call->procedural.prim_type, call->procedural.vert_count);
+ draw_geometry_execute(
+ shgroup, call->procedural.geometry, 0, call->procedural.vert_count, false);
break;
default:
BLI_assert(0);