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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-29 02:28:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-30 14:11:02 +0300 |
commit | 807817c0c4b6cef6acef8360394ae000be278109 (patch) | |
tree | ce842e9c24f7419370309c614033023f641d9fe9 /source/blender/draw/intern | |
parent | f3a65a1b4aa3c7da221acdbeee20afb7ebe3b221 (diff) |
GPUFrameBuffer: Use debug name support
This is to make it easier to navigate captures in renderdoc.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index c36eeec6c08..336a3d61479 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1917,7 +1917,7 @@ static struct DRWSelectBuffer { static void draw_select_framebuffer_depth_only_setup(const int size[2]) { if (g_select_buffer.framebuffer_depth_only == NULL) { - g_select_buffer.framebuffer_depth_only = GPU_framebuffer_create(); + g_select_buffer.framebuffer_depth_only = GPU_framebuffer_create("framebuffer_depth_only"); } if ((g_select_buffer.texture_depth != NULL) && |