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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/draw/intern | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 5f3e981c92b..f6e65338fc7 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1593,7 +1593,6 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, * be to do that in the colormanagmeent shader. */ GPU_offscreen_bind(ofs, false); GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f); - GPU_clear(GPU_COLOR_BIT); /* Premult Alpha over black background. */ GPU_blend(GPU_BLEND_ALPHA_PREMULT); } |