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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 20:24:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commit42b5328c36de93576c8225071909db82a0c823fe (patch)
tree3a67dde689c21c2a371698099b8a155b63e7ed2d /source/blender/draw/intern
parent94dd81941f17369a39ef8b6b74b4d8ed050153ed (diff)
DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_ref
This is in order to not mix it with the incomming buffer textures.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_manager.h2
-rw-r--r--source/blender/draw/intern/draw_manager_data.c4
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c5
4 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index e60ce6c391b..dc2e61b564b 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -362,7 +362,7 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, con
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex);
void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const struct GPUUniformBuffer *ubo);
void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup, const char *name, const struct GPUUniformBuffer *ubo);
-void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, struct GPUTexture **tex);
+void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, const char *name, struct GPUTexture **tex);
void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
void DRW_shgroup_uniform_vec2(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
void DRW_shgroup_uniform_vec3(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index c7e9b3dc08d..dd7e84f67d4 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -160,7 +160,7 @@ typedef enum {
DRW_UNIFORM_FLOAT,
DRW_UNIFORM_TEXTURE,
DRW_UNIFORM_TEXTURE_PERSIST,
- DRW_UNIFORM_BUFFER,
+ DRW_UNIFORM_TEXTURE_REF,
DRW_UNIFORM_BLOCK,
DRW_UNIFORM_BLOCK_PERSIST
} DRWUniformType;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 57b93741576..b09e45e90f7 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -146,9 +146,9 @@ void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup, const char *
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_BLOCK_PERSIST, ubo, 0, 1);
}
-void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
+void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
{
- drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_BUFFER, tex, 0, 1);
+ drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_TEXTURE_REF, tex, 0, 1);
}
void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup, const char *name, const int *value, int arraysize)
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index dff0c175ad2..03db49bb4a7 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -844,10 +844,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
bind_texture(tex, BIND_PERSIST);
GPU_shader_uniform_texture(shgroup->shader, uni->location, tex);
break;
- case DRW_UNIFORM_BUFFER:
- if (!DRW_state_is_fbo()) {
- break;
- }
+ case DRW_UNIFORM_TEXTURE_REF:
tex = *((GPUTexture **)uni->value);
BLI_assert(tex);
bind_texture(tex, BIND_TEMP);