Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-02 17:49:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-02 17:51:45 +0300
commit102daed1f2a243706436925280b0a34703ca2735 (patch)
treeffadfbd992cc27e0c0ddc4276caae841909bee9f /source/blender/draw/intern
parent8ae6effa91dbafecdc97b7ce9a67ffe4c6489f1b (diff)
Cleanup: Draw Manager: remove DRW_state_invert_facing
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c7
2 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 4d8fefbbc06..cf5543233bb 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -659,8 +659,6 @@ void DRW_state_reset_ex(DRWState state);
void DRW_state_reset(void);
void DRW_state_lock(DRWState state);
-void DRW_state_invert_facing(void);
-
void DRW_state_clip_planes_len_set(uint plane_len);
void DRW_state_clip_planes_reset(void);
void DRW_state_clip_planes_set_from_rv3d(struct RegionView3D *rv3d);
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 8e23a616ff5..bfbb7af49dd 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -404,13 +404,6 @@ void DRW_state_reset(void)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
-/* NOTE : Make sure to reset after use! */
-void DRW_state_invert_facing(void)
-{
- SWAP(GLenum, DST.backface, DST.frontface);
- glFrontFace(DST.frontface);
-}
-
/**
* This only works if DRWPasses have been tagged with DRW_STATE_CLIP_PLANES,
* and if the shaders have support for it (see usage of gl_ClipDistance).